+ Reply to Thread
Page 1 of 4 1 2 3 4 LastLast
Results 1 to 15 of 59

Thread: The Anti-Cleric Class.

  1. #1
    Rift Chaser Anlyon's Avatar
    Join Date
    Jan 2011
    Posts
    276

    Lightbulb The Anti-Cleric Class.

    Is every class. Here is a list of skills which help you to kill Clerics.

    Im bored of these threads which complain about how strong clerics are without any thought behind them. There is no suggestions about what is is that makes them so 'Strong', abilities that make them 'Overpowered' what could be changed and why the game doesn't have any thing to counter these 'Gods of PvP'.
    Its always "they win 1v1" "they can heal and do damage" and "i cant even kill them"

    Well here you go. Next beta, go shred some clerics, its really....really... not hard at all.

    Note: I haven't included "Increases damage target takes by x%" or Knockbacks OR Pet Abilites because im lazy!


    Anlyon Cleric Deepstrike
    Death pays all debts

  2. #2
    Rift Chaser Anlyon's Avatar
    Join Date
    Jan 2011
    Posts
    276

    Default

    Warrior

    Champion:
    1. 8 Points: Mark of Inevitability - Armor Reduction for 1 minute.
    2. 10 Points: Battlefield Intimidation - Single Target Root+AoE Fear
    3. 12 Points: Bash - Interrupt
    4. 15 Points: Lingering Wounds - Crits reduce healing received by 25/50%
    5. 20 Points: Overrun - 1.5/3 sec Stun added to Bull Rush
    6. 30 Points: Titans Strike - Stun
    7. 32 Points: Mark of Extermination - 20% more damage from crits for 1 minute

    Paladin:
    1. 6 Points: Face Slam - Interrupt
    2. 10 Points: Lights Hammer - 3 sec Stun
    3. 30 Points: Paladins Reprisal - Stun

    Paragon:
    1. 12 Points: Flinching Strike - Interrupt
    2. 25 Points: Touch of Tranquility - 15 sec Mez

    Reaver:
    1. 0 Points Ravaging Strike - Armor reduction
    2. 10 Points: Shadow of Dread - Fear

    Riftblade:
    1. 32 Points: Windspear - 5 sec Silence

    Void Knight:
    1. 0 Points: Insatiable Hunger - 5/10/15/20/25% chance of draining mana
    2. 2 Points: Devouring Blow - Deal Damage to mana pool
    3. 10 Points: Spell Sunder - 3 Buff rip.
    4. 12 Points: Disrupt - +20% cast times
    5. 18 Points: Soul Pillage - Mana Drain
    6. 26 Points: Catalyze - Mana Drain+Damage
    7. 30 Points: Power Sink - Mana Drain+Snare
    8. 38 Points: Unstable Reaction - Mana Drain+Damage+Silence
    9. 44 Points: Shock burst - AoE Silence

    Warlord:
    1. 44 Points: Planar Distraction - +20% cast times

    Vindicator:
    1. 10 Points: Thunderous Leap - Stun
    2. 15 Points: Trauma - Reduces healing received by target by 30%
    3. 15 points: Improved Trauma - Increases healing reduction by 10/20%
    Last edited by Anlyon; 01-17-2011 at 06:51 PM.


    Anlyon Cleric Deepstrike
    Death pays all debts

  3. #3
    Rift Disciple Achillies's Avatar
    Join Date
    Jan 2011
    Location
    Phthia, Greece
    Posts
    193

    Default

    I......... Hatee.......Clerics.........
    "You will wander the underworld, blind, deaf and dumb, and all the dead will know, this is Hector. The fool who thought he killed Achilles."

  4. #4
    Rift Chaser Anlyon's Avatar
    Join Date
    Jan 2011
    Posts
    276

    Default

    Rogue

    Assassin:
    1. 6 Points: Incapacitate - 30 sec mez (12 sec in PvP?)
    2. 16 Points: Paralyzing Strike - 4 sec stun
    3. 20 Points: Foul Play - 4 sec Stun
    4. 25 Points: Advanced Flanking - 25/50% armor ignore with Assassinate and Backstab
    5. 38 Points: Debilitation Poison - 20% increased cost of spells
    6. 44 Points: Poison Gas - 6 sec confuse

    Bard:
    1. 25 Points: Verse of Fascination - 8 sec AoE Mez

    Blade Dancer:
    1. 12 Points: Weapon Barrage - Interrupt and Silence
    2. 25 Points: Disengage - 4 Sec Stun
    3. 25 Points: Mass Subdue - 5 sec AoE Mez

    Nightblade:
    1. 4 Points: Ebon Terror - 2 sec Disorient
    2. 8 Points: Lost Hope - 30 sec Mez
    3. 20 Points: Dark Containment - 15 sec Mez
    4. 26 Points: Smother - 5 sec Silence
    5. 32 Points: Fell Blades - Reduces healing received by 50% for 15 sec

    Ranger:
    1. 10 Points Piercing Shot - Reduces Armor by 6% for 15 sec
    2. 10 Points Exposure - increases Armor reduction for Piercing Shot by 3/6/9%
    3. 16 Points Concussive Blast - 2 sec AoE Stun

    Rift Stalker:
    1. 25 Points Rift Prison - 6 sec Banish

    Saboteur:
    1. 5 Points Improved Blast Charge - Bast Charge ignore 25/50% of enemies armor
    2. 18 Points Spinter Charge - Reduces Enemies armor by 4% each stack upon detonation
    3. 20 Points Spinter Charge - Stuns enemy for 1 sec each stack upon detonation
    4. 38 Points Choking Gas Bomb - 8 sec AoE silence

    Infiltrator:
    1. 0 Points Penetrating Strikes - 2/4/6/8/10% armor ignore vs Players
    2. 13 Points Slight of Hand - Single Buff Strip
    3. 14 Points Pardon the Interruption - Finishers hsve a 10/20% chance to interrupt spellcasting
    4. 20 Points Theft of Thought - Mana drain + damage
    Last edited by Anlyon; 01-17-2011 at 06:52 PM.


    Anlyon Cleric Deepstrike
    Death pays all debts

  5. #5
    Rift Chaser Anlyon's Avatar
    Join Date
    Jan 2011
    Posts
    276

    Default

    Mage

    Archon:
    1. 4 Points: Ashen Defense - 5% Armor reduction
    2. 16 Points: Lingering Dust - 10% casting speed increase
    3. 25 Points: Purging Flames - AoE single buff strip

    Chloromancer:
    1. 38 Points: Blight - Removes HoTs and reduces healing received by 50%

    Dominator:
    1. 0 Points: Transmogrify - 30 sec Poly (12 in PvP?)
    2. 5 Points: Priests Lament - Healing or beneficial abilities have a 60% chance to silence target for 3 sec
    3. 8 Points: Mana Wrench - Channeled mana drain.
    4. 10 Points: Arresting Presence - AoE silence - (Powered by charge)
    5. 12 Points: Accelerated Decay - Reduces melee and casting speed by 5% per stack, abilities add a stack, max 5 stack (25%)
    6. 15 Points: Transference - Mana steal and reduces mana regen to 0 for 5 sec
    7. 15 Points: Improved Mana Wrench - Increase Mana Wrench's mana steal by 10/20/30%
    8. 18 Points: Void Shroud - reduces healing received by 30%
    9. 20 Points: Overpowering Will - 8 Sec confuse+ breaking can attempt to re-confuse
    10. 25 Points: Greater Shroud - Increases Void Shrouds healing reduction by 10/20%
    11. 30 Points: Chastise - Decrease damage and healing done/received by 10% per stack, any action adds a stack, max 10 stacks. (100% reduction)
    12. 32 Points: Mass Exhaustion - AoE 30 sec Confuse
    13. 38 Points: Mental Shock - 5 sec Stun
    14. 44 Points: Disorient - 20 sec confuse
    15. 51 Points: Draining Presence - AoE Chastise!

    Necromancer:
    1. 5 Points: Consumption - Singe buff strip
    2. 10 Points: Essence Link - 50% healing received
    3. 15 Points: Detonate Bones - 33/66/100% chance for 2 sec AoE stun
    4. 25 Points: Vengeful Spirit - Pets Oblivion has a 33/66/100% chance to interrupt
    5. 44 Points: Last Gasp - If healed, stacks DoT's, max of 5

    Pyromancer:
    1. 25 Points: Backdraft - 2 sec AoE Stun
    2. 26 Points: Flashfire - 5 sec Stun
    3. 44 Points: Ground of Strength - 30% chance to stun

    Warlock:
    1. 10 Points: Neddra's Grasp - Damage upon performing an ability
    2. 12 Points: Fear - 10 sec Fear
    3. 15 Points: Dark Fury - 1 sec Stun
    4. 20 Points: Improved Dark Fury - Increases stun by .5/1/1.5 sec
    5. 32 Points: Choke - 5 sec Silence
    6. 44 Points: Mass Fear - 10 sec AoE fear

    Archmage:
    1. 15 Points: Withering Veins - Reduces healing recieved by 1/2/3/4/5%, max 5 stacks = 25%
    2. 21 Points: Nyx's Manipulation - increases cost of spells by 50% (reduces the mages costs by 50%)
    3. 21 Points: Rift Tomb - 10 sec Banish
    Last edited by Anlyon; 01-17-2011 at 06:53 PM.


    Anlyon Cleric Deepstrike
    Death pays all debts

  6. #6
    Rift Chaser Anlyon's Avatar
    Join Date
    Jan 2011
    Posts
    276

    Default

    Cleric

    Cabalist:
    1. 15 Points: Fridged Waters - Grasping waters increases casting time by 10/20/30%
    2. 51 Points: Reign of Dispair - 6 sec dot+Interrupt

    Druid:
    1. 10 Points: Slumber - 10sec Sleep
    2. 15 Points: Grim Silence - 5 sec Silence
    3. 38 Points: Slothful Spirit - Mana regens at 75% normal rate for 15 sec
    4. 44 Points: Spiteful Spirit - healing heals 25% less for 15 sec

    Inquisitor:
    1. 10 Points: Purge - 2 buff strip
    2. 20 Points: Bewilder - 8 sec confusion
    3. 26 Points: Trepidation - 8 sec Fear

    Justicar:
    1. 25 Points: Sovereign Hammer - 50/100% chance to 2 sec stun
    2. 35 Points: Interdict - AoE interrupt

    Sentinel:
    1. 18 Points: Quietus - 5 sec silence

    Shaman:
    1. 38 Points: Vengeance of Bitter Wind - 25% chance to interrupt

    Warden:
    1. 16 Points: Drown - 3 sec silence + DoT

    Templar:
    1. 21 Points: Retribution - 50% of healing is transfered to the Cleric
    Last edited by Anlyon; 01-17-2011 at 06:53 PM.


    Anlyon Cleric Deepstrike
    Death pays all debts

  7. #7
    Shield of Telara
    Join Date
    Dec 2010
    Posts
    621

    Default

    The anti cleric class is any class played by somebody that has a clue as to what they are doing. And takes into account who they are fighting varying their tactics based on that.

  8. #8
    Rift Chaser Anlyon's Avatar
    Join Date
    Jan 2011
    Posts
    276

    Default

    Quote Originally Posted by BlackZilla View Post
    The anti cleric class is any class played by somebody that has a clue as to what they are doing. And takes into account who they are fighting varying their tactics based on that.
    Some people seem to need more than that, thus, my post (which took AGES to make btw >.>)


    Anlyon Cleric Deepstrike
    Death pays all debts

  9. #9
    Rift Disciple Raidus's Avatar
    Join Date
    Jan 2011
    Posts
    162

    Default

    VK is the anti-magic user in general. Woot for maining VK/Ch ;D

    Rift Summon -> Power Sink -> Devouring Blow = pulls them to you and destroys their mp right off the bat.

  10. #10
    Rift Chaser Anlyon's Avatar
    Join Date
    Jan 2011
    Posts
    276

    Default

    Quote Originally Posted by Raidus View Post
    VK is the anti-magic user in general. Woot for maining VK/Ch ;D

    Rift Summon -> Power Sink -> Devouring Blow = pulls them to you and destroys their mp right off the bat.
    Yeah for sure.

    A VK/Champion could rip a cleric in two no sweat.


    Anlyon Cleric Deepstrike
    Death pays all debts

  11. #11
    Champion MadMainer's Avatar
    Join Date
    Dec 2010
    Posts
    508

    Default

    Quote Originally Posted by Anlyon View Post
    Some people seem to need more than that, thus, my post (which took AGES to make btw >.>)
    Interrupts are garbage so don't use them as an example. I AGREE with you that "A" healer is not an issue. The problem comes down to range and AOE healing. This primarily falls under bards and some cleric souls for causing many of the issues in PvP.

    AOE radius should be reduced to 10M. AOE healing should be do 200% of single target heals DIVIDED by the maximum number of targets healed.

    For example a single target heal restores 500 - 700 health (quite common)... AOE version of the same spell should heal 5 targets for 200 - 280 health.

    The simple fact is that healing right now is too powerful in the game. It should be used to extend an encounter not make one side impervious. War Fronts were dominated by healer souls that right there indicates a huge problem. Single target healing if fine... it is the blind AOE healing that needs reduction. I would also like to see healing ranges reduced to 25M. That would provide another counter to stacking healers on each other.
    Last edited by MadMainer; 01-17-2011 at 07:14 PM.
    Of By For

    Click on the banner and join us today!

  12. #12
    Rift Master Izkimar's Avatar
    Join Date
    Nov 2010
    Posts
    558

    Default

    Quote Originally Posted by MadMainer View Post
    Interrupts are garbage so don't use them as an example. I AGREE with you that "A" healer is not an issue. The problem comes down to range and AOE healing. This primarily falls under bards and some cleric souls for causing many of the issues in PvP.

    AOE radius should be reduced to 10M. AOE healing should be do 200% of single target heals DIVIDED by the maximum number of targets healed.

    For example a single target heal restores 500 - 700 health (quite common)... AOE version of the same spell should heal 5 targets for 200 - 280 health.

    The simple fact is that healing right now is too powerful in the game. It should be used to extend an encounter not make one side impervious. War Fronts were dominated by healer souls that right there indicates a huge problem. Single target healing if fine... it is the blind AOE healing that needs reduction. I would also like to see healing ranges reduced to 25M. That would provide another counter to stacking healers on each other.
    The problem with the Sentinel's AoE heal is that you aren't going to get to use it much. If you use it in rapid succession or even enough in one encounter I promise your mana will be gone.

  13. #13
    Champion MadMainer's Avatar
    Join Date
    Dec 2010
    Posts
    508

    Default

    Quote Originally Posted by Izkimar View Post
    The problem with the Sentinel's AoE heal is that you aren't going to get to use it much. If you use it in rapid succession or even enough in one encounter I promise your mana will be gone.
    That is why I said some, not all healer souls. Really the biggest issue I saw (on both sides) was multiple bards. The AOE healing is just way too much.
    Of By For

    Click on the banner and join us today!

  14. #14
    Rift Chaser Anlyon's Avatar
    Join Date
    Jan 2011
    Posts
    276

    Default

    Quote Originally Posted by MadMainer View Post
    Interrupts are garbage so don't use them as an example. I AGREE with you that "A" healer is not an issue. The problem comes down to range and AOE healing. This primarily falls under bards and some cleric souls for causing many of the issues in PvP.

    AOE radius should be reduced to 10M. AOE healing should be do 200% of single target heals DIVIDED by the maximum number of targets healed.

    For example a single target heal restores 500 - 700 health (quite common)... AOE version of the same spell should heal 5 targets for 200 - 280 health.

    The simple fact is that healing right now is too powerful in the game. It should be used to extend an encounter not make one side impervious. War Fronts were dominated by healer souls that right there indicates a huge problem. Single target healing if fine... it is the blind AOE healing that needs reduction. I would also like to see healing ranges reduced to 25M. That would provide another counter to stacking healers on each other.

    You do know how much any of the AoE heals costs right? at minimum its 3 times as much as a single if not 4 or 5 times. you cant just spam AoE heals and win... if you do, you'll OOM in about 6 casts.



    Also - AoE damage can do a CRAP ton more than 200-280 hp in your example. AoE damage can be stacked on top of each other much easier than AoE heals... considering on average warfront i was in never had more than 3 clerics a side.

    Also - One side impervious? Either side can have a healer. if you dont have a healer in your Warfront, then of course you are going to have a rough time. does it mean you lose? no. its just going to be harder. Just like if everyone on your side is a tank, you wont be able to do jack squat damage.

    Warfronts were not dominated by healer souls. healer souls just did the most healing (funny that) and also funny enough, when people are healed, they stay alive... when they stay alive, they tend to kill people, and guess what wins warfronts? killing people!

    10 meter AoE is just stupid... no-one is going to stack up to recieve AoE healing from one person... they'll just get AoE'd down by the 5-10 people on the other side with an AoE ability.

    200% divided by number of targets also kills mass AoE healing. Since AoE damage abilities can hit at least 10 people, heals can heal at least 10 people. at 200% of a single target divided by 10, thats 20% of a single target heal to everyone. thats what.. 100-125 in your example.

    people stacked less than 10m apart taking 100-125 healing every what.. 2 sec cast +1.5 sec GCD are going to get destroyed by a single person using an AoE spell.

    If you think interrupts are garbage, you clearly dont play to win... since interrupts can utterly destroy a healer. or a mage. if you arent using them, you clearly want to spend more time trying to get a perfectly fine class nerfed and less time playing the game.


    I do commend you on not just whining "man healing is OP" and trying to come up with some sort of constructive feedback. but you definitely havnt come up with anything even close to reasonable.


    Anlyon Cleric Deepstrike
    Death pays all debts

  15. #15
    Champion MadMainer's Avatar
    Join Date
    Dec 2010
    Posts
    508

    Default

    Quote Originally Posted by Anlyon View Post
    You do know how much any of the AoE heals costs right? at minimum its 3 times as much as a single if not 4 or 5 times. you cant just spam AoE heals and win... if you do, you'll OOM in about 6 casts.



    Also - AoE damage can do a CRAP ton more than 200-280 hp in your example. AoE damage can be stacked on top of each other much easier than AoE heals... considering on average warfront i was in never had more than 3 clerics a side.

    Also - One side impervious? Either side can have a healer. if you dont have a healer in your Warfront, then of course you are going to have a rough time. does it mean you lose? no. its just going to be harder. Just like if everyone on your side is a tank, you wont be able to do jack squat damage.

    Warfronts were not dominated by healer souls. healer souls just did the most healing (funny that) and also funny enough, when people are healed, they stay alive... when they stay alive, they tend to kill people, and guess what wins warfronts? killing people!

    10 meter AoE is just stupid... no-one is going to stack up to recieve AoE healing from one person... they'll just get AoE'd down by the 5-10 people on the other side with an AoE ability.

    200% divided by number of targets also kills mass AoE healing. Since AoE damage abilities can hit at least 10 people, heals can heal at least 10 people. at 200% of a single target divided by 10, thats 20% of a single target heal to everyone. thats what.. 100-125 in your example.

    people stacked less than 10m apart taking 100-125 healing every what.. 2 sec cast +1.5 sec GCD are going to get destroyed by a single person using an AoE spell.

    If you think interrupts are garbage, you clearly dont play to win... since interrupts can utterly destroy a healer. or a mage. if you arent using them, you clearly want to spend more time trying to get a perfectly fine class nerfed and less time playing the game.


    I do commend you on not just whining "man healing is OP" and trying to come up with some sort of constructive feedback. but you definitely havnt come up with anything even close to reasonable.
    There is a reason I said healer souls not CLERIC souls. Some cleric souls have powerful instant AOE healing (Warden comes to mind)... Bard is my biggest issue however as they don't have to worry about mana and paired with energy conserving souls can keep up AOE healing pretty much indefinitely. Now get 2 or 3 together and the healing they can put out is obscene.
    Of By For

    Click on the banner and join us today!

+ Reply to Thread
Page 1 of 4 1 2 3 4 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts