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Thread: Can someone explain the cleric souls?

  1. #1
    Shadowlander
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    Cool Can someone explain the cleric souls?

    Hello im new at rift... Just knew from it... And Pre order it 30 min after i enter the page.

    Im a MMO Veteran.....12 years playing MMO and i like this one... Cuz it has alot things like UO but in a modern type of mmo....

    Sorry for such a long introduction....

    I would like to know

    CLERIC TALKING

    What are the DMG Souls.....

    Healing Souls......

    And what would you recomend for lvling....

    Thanks very much for you time

  2. #2
    Plane Touched Korncob's Avatar
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    Cleric :

    Cabalist : Death magic based soul that has some other capabilities as well. Long cast times but lots of damage.

    Druid : Uses magic to heal themselves and allies, a pet that heals themself + allies, and has melee attacks. Great for solo'ing.

    Inquisitor : A mix of life and death damage, along with a fairly large amount of CC and DoT's. Very good for solo'ing as well, has a mana and HP drain.

    Justicar : A melee damage dealer that also heals themselves + allies nearby with melee attacks along with a large amount of survivability and the ability to tank. Very good for solo as they have lots of survivability and heal themselves every hit.

    Purifier : A healing soul with damage-absorbing shields and a nice amount of survivability.

    Shaman : Melee DPS with survivability and nice group/raid-wide elemental resistance buffs. Great solo as well because lots of damage and don't die very easily.

    Warden : Heal-over-time based healer using water magic.

    Xfire/steam : Korncob

  3. #3
    Shadowlander
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    Thanks Very Much....

  4. #4
    Rift Master
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    Quote Originally Posted by Korncob View Post
    Cleric :

    Cabalist : Death magic based soul that has some other capabilities as well. Long cast times but lots of damage.
    mostly time-delayed aoe damage, you put your spell over an huge number of enemies, wait that they get close togeter and they will take full blast each from all the other aoe spells, with unbelievable damage.
    really slow to apply and unforgiving of errors
    Druid : Uses magic to heal themselves and allies, a pet that heals themself + allies, and has melee attacks. Great for solo'ing.
    mostly a basic melee hitter.
    Inquisitor : A mix of life and death damage, along with a fairly large amount of CC and DoT's. Very good for solo'ing as well, has a mana and HP drain.
    cleric main single target ranged soul

    Justicar : A melee damage dealer that also heals themselves + allies nearby with melee attacks along with a large amount of survivability and the ability to tank. Very good for solo as they have lots of survivability and heal themselves every hit.
    really good tank, or really good healer, depend how much you spec for dps or for shield.
    only limitation is that he'll constantly need something to hit for being effective, when kited or when fighting a target that he cant hit back he will be in truble.
    Purifier : A healing soul with damage-absorbing shields and a nice amount of survivability.
    mostly single target direct heals
    Shaman : Melee DPS with survivability and nice group/raid-wide elemental resistance buffs. Great solo as well because lots of damage and don't die very easily.
    the other full-dps melee of clerics, is a bit difficult decide how differentiate roles from shaman and druid, both are great.

    Warden : Heal-over-time based healer using water magic.
    he forgot
    Sentinel: Life based healer, mostly multitarget heals.

  5. #5
    Shadowlander
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    So for cleric souls you have 3 basic "sets" of souls:
    Mele+Tanking = SH,JU,DR
    Ranged DPS+CC = IN, CA
    Healing = SE/WA/PU
    The pairings that are sugested on pick up of a particular soul ruffly falls within the above groupings.
    However, the real fun of RIFT is finding creative ways to mix the souls with each other to fit your own play style.
    Thus, the only way to really undertsand the "cleric souls" ate to experiment with each to find the pairings and abilities that you like the most.
    THEN..you can start expermenting to create "roles" that use the pairings you prefer to fit into diffrent events such as rifts, dungeons, and soloing. I recommend keeping soul pairings that have resurrection included in the skill sets as there are guaranteed to be plent of dead players that will be in need of resurection whereever you may be
    LOTS of coolness to explore with the cleric souls

  6. #6
    Shadowlander
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    I am planning to go with Cleric as well. Thank you for the short build info.

    I was definately planning on doing Puri and Warden souls and then play around

    see u guys ingame soooon omgomgomg lol

    Ako (this will not be my toonname)

  7. #7
    Shadowlander
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    Great Info.......
    I have a question for those that has been on the beta......

    Can i mix all of them with out reciveing any penalties????

    Is there a price of resspecting?
    if there is is it expensive?

  8. #8
    Plane Walker Uiin's Avatar
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    Res-speccing is very easy, in the game you have four roles or builds which can be specced in whatever way you want and quite cheap. However each role or build only allows 3 'classes' or souls to be in one so if you want you can have a build with Sent/Shaman/Cabalist and 3 others with 3 other or same souls, you can switch between each role to suit the situation. The penalty is that in trying to do many diverse things (in one role) your gameplay will suffer, you wont be an effective healer with my build example and your melee and ranged damage will be lackluster. Its best to find souls that have synergy i.e. Cabalist/Inquisitor with each other but you dont have to if you dont want to, its the beauty of the system.
    Last edited by Uiin; 01-17-2011 at 03:53 PM.

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    Plane Touched
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  10. #10
    General of Telara Sheilina's Avatar
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    Since I played all of the souls (however only in Beta and only to 27, obviously) I would like to add some summaries:

    Healing Souls
    All three healing souls have their strong and weak spots and builds strongly depend on what the needs in your current situation are. Generally all three souls have nice synergy with each other while unfortunately there are abilities which are overlapping such as the Endurance buffs and out of combat rezzes. All three souls can remove disease but each of those three has the ability to remove one unique type of status effect. Also, abilities that influence healing in one soul will work on the other souls unless it clearly states the ability it refers to. Both Purifer and Warden have strong mitigation abilities (if you want to call them such) while the Sentinel mostly relies on healing damage AFTER it's done.
    • Purifier (Fire Based):
      His trademark are Wards which get used up upon damage and can be increased in power by going deeper into the branches. His spells are mostly single target focused while the healing abilities have a good synergy with the other healing souls. Gets a 30 Wisdom Buff later on in its root abilities.
      It's the cleric soul which has no root or snare abilities yet some very nice tool to keep itself alive (self Ward and self reactive heals on damage). This soul, while having strong single target heals, mostly relies on wardening. That includes root spells as well as abilities you can use in the branches to add to this. On the other side it has a powerful focus on increasing your crit heals. Doesn't have a mana regen ability like Warden and Sentinel. Is probably the healing soul of the cleric that has the most tools at its disposal to keep itself alive. Can remove disease, bleed and physical debuffs.

    • Sentinel (Life based):
      Most powerful Instant Cast Heal. Direct Group Heals. The soul can be mana draining if you use your AE heals in less then ideal situations. Besides the Justicar, the Sentinel is the only Cleric soul that has an in combat rezz. Specially later in the branches the Sentinel gets a powerful Direct Heal and duo target heal which are also very mana efficient. Has a Silence, removes Disease and Poison debuffs. Can also chose to add a snare to one of his DDs. Has a really nice Ward as well which will reduce damage from every source by a certain % for 10 seconds. Additionally the Sentinel can increase the crit chance on a single target for the whole group.

    • Warden (Water based):
      Heal over Time based healer. Can buff others with Waterbreathing. Has a mana regen ability in its branches. Can stack HoT on a single target and spread it to the group with one of their branch abilities. Can remove disease, poison and curses. Has a self reflect and a reactive heal that heals the group deep into its root abilities.

    Spell Souls
    While the Inquisitor has more cc abilities and fewer damaging abilities, the Cabalist is focused on damage more so but also has CC in his toolbox. Both those souls can only heal themselves and are very strongly relaying on another soul to add some more healing power. The Inquisitor is much easier and straight forward to play then the Cabalist.
    • Inquisitor (Death and Life based):
      The strong point of the inquisitor are it's many instant casts like dots, double buff removal, death and life debuff, single target confusion, ae fear, snare and a pushback. It's probably the cleric soul with the most control abilities. Has interesting self armors and both AE and single target dps power. Can chose to be healed by some of its damaging spells and also get mana back. Can buff with short time fear immunity on a single target. Has a single target confusion (cast). A soul which is very interesting for a PvP build. Can only heal itself.

    • Cabalist (Death based)
      Is probably the most challenging damage/spell soul to play due to its mechanics which can be compared to time delayed bombs. Can buff all four elemental resists if you get the branch ability. Its trademarks are sigils which are little bombs that ae explode if a certain condition are met. Cabalist can chose to get healed upon certain damage and can also regain mana from sigils. It's a very heavily AE focused damager additionally has a strong focus on Damage over Time. Sigils have a cast time of 2 seconds initially which make up most of the challenge to play efficiently. Single target and later on AE instant cast root. Can add cast time increase for enemies to some of his damaging spells. Later on in the branches the Cabalist can get a pull to target abilities for nearby enemies and also decrease casting range. Can only heal itself.

    Melee focused Souls
    All of these souls use melee attacks as their main source for additional effects or healing. The Druid is somewhat of a hybrid between spells, melee, damage and healing.
    • Justicar (Life based)
      Justicar is the most defensive of the melee focused souls. A lot of players also refer to it as the Tank of the Cleric souls.
      All attacks heal the Justicar for a small % while melee attacks add more to healing then other types. Its Trademarks are Mien's which can be swapped to either increase healing or tanking abilities. Its heals are based on its melee attacks and can be focused on a single target or the group. Has one of the only two in combat rezzes available to the cleric souls which brings the Ally back with 100% health but is on a long cool-down. Its branch increases defensive abilities and can also add stun and snares to attacks. Can increase the groups healing for 5% for a short period of time.

    • Shaman (Physical based)
      Strong melee damager and buffer. Most of its branches are focused on increasing damage output and crits. The trademark of the Shaman are its buffs: the Heart buffs which increase different types of resists (in the branches) and the courage buffs (in the roots). You can specced to spread one of each buff type to the group. Shaman has the weakest heal power of all the cleric souls but the strongest melee damage output. Its abilities to heal is directly linked to its crit damage. Heals can only be used after a critical hit. Has a self damage shield, snares to some abilities and can restore mana through some of the damaging abilities. Can only heal itself.

    • Druid (Earth and Life based)
      The druid is the only cleric soul with a pet. The pet can be set to either attack the enemy or heal you and your group (which is like a HoT). The power of the fairy is, at least early on, not very strong and won't be able to keep you up through a lot of damage. It's very nice to reduce downtime though. You can however increase the pets power by speccing into branch abilities. The druid has a strong sleep and silence. Has AE and direct spells if you specc into it in the branches.
      The abilities are mostly do add healing power, increase abilities through or for your pet and add additional snare or mana regain effects to your attacks.

    Recommendation for a leveling build obviously rely on if you are leveling solo or with a group.
    Also, you have to keep in mind that you probably won't get the additional souls very fast (however we don't know how it will be after release, right now it's quite easy in beta to get other souls), which means you have to have the souls ready also for healing if you want to be a healing specced cleric. It's actually more complicated to plan out your souls at the start to make sure you can fit all roles you are supposed to be covering early on. It gets much easier later when you can chose from different souls available.
    Last edited by Sheilina; 01-18-2011 at 04:01 AM.
    Kandra, DawN's Level 50 Defiant Nurse in Chain (Blightweald)
    Master Runecrafter / Master Outfitter / Master Butcher

  11. #11
    Shadowlander
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    Sheilina amazing info thanks very much =)
    Love to see someone that play on UO.... For a change.... SOmeone OLD SKOOL....
    MMO's 13 Years History = UO, SWG, WoW, CoV and EvE.

  12. #12
    General of Telara Sheilina's Avatar
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    Quote Originally Posted by Khadez View Post
    Sheilina amazing info thanks very much =)
    Love to see someone that play on UO.... For a change.... SOmeone OLD SKOOL....
    Or just someone OLD
    Kandra, DawN's Level 50 Defiant Nurse in Chain (Blightweald)
    Master Runecrafter / Master Outfitter / Master Butcher

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