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Thread: Sentinel Abilities

  1. #1
    Plane Touched Ware's Avatar
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    Default Sentinel Abilities

    Transcribed from video at http://www.youtube.com/watch?v=aqjLMRmXt8Q provided by Telarapedia. (Not all information for all abilities was visible in the video. Especially the first rank of base Sentinel abilities.)

    Benediction
    Rank 0/5
    Increases the damage and healing effects of all life based abilities by 2%.

    Walk in the Light
    Rank 0/5
    Increases the critical strike chance of life based abilities by 1%.

    Embolden
    Rank 0/3
    Your mana regeneration rate is increased by 10% for 10 seconds after getting a critical strike from your life abilities.
    Requires 5 Points Spent in Sentinel

    Shards of Light
    Rank 0/1
    20 Mana
    25 meter range
    Channeled
    Shards of light strike the target ??, dealing 41 life damage over 6 seconds.
    Requires 5 Points Spent in Sentinel

    Light Concentration
    Rank 0/5
    Reduces the push back of all life based abilities by 20% and increases your mana regeneration rate by 10%.
    Requires 5 Points Spent in Sentinel

    Improved Light Bolt
    Rank 0/3
    Your Light Bolt reduces the target's movement speed by 15% for 8 seconds.
    Requires 5 Points Spent in Sentinel

    Blessing of the Gods
    Rank 0/5
    Breath of the Gods returns an additional 5% of the target's masimum health.
    Requires 10 Points Spent in Sentinel

    Improved heroic Blessing
    Rank 0/2
    Increases the bonus gained from Heroic Blessing by 15%.
    Requires 10 Points Spent in Sentinel

    Marked by the Light
    Rank 0/1
    24 Mana
    25 meter range
    Casting Time: 2 seconds
    The next 5 times that the target is healed, the two nearest allies will be healed for 53 to 56 health. Lasts 5 minutes.
    Requires 10 Points Spent in Sentinel

    Radiance of the Gods
    Rank 0/3
    Increases the damage of all life based abilities by 4%.
    Requires 15 Points Spent in Sentinel

    Healing Invocation
    Rank 0/1
    92 Mana
    25 meter range
    Casting Time: 3.5 seconds
    Greatly heals a single ally for 451 to 457 health.
    Requires 15 Points Spent in Sentinel

    Light Efficiency
    Rank 0/5
    Reduces the cost of life based abilities by 3%.
    Requires 15 Points Spent in Sentinel

    [Unknown]
    Rank 0/?
    Your Healing Invocation heals for an additional 10% of its total amount over 8 seconds and increases the critical strike

    chance of healing abilities on the target by 3%.
    Requires Healing Invocation Rank 1
    Requires 20 Points Spent in Sentinel

    Empowering Light
    Rank 0/1
    7 Mana
    25 meter range
    Instant
    For the next 8 seconds, any time the target takes life damage they gain an Empowered effect, up to 5 applications. At the

    end of this time it erupts, dealing 13 Life damage for each Empowered effect to all nearby enemies, in addition to healing

    all nearby allies 52 health for each Empowered effect.
    Requires 20 Points Spent in Sentinel

    Enraptured Breath
    Rank 0/3
    Your Healing Breath heals 2 other party or raid members within 15 meters at 20% effectiveness.
    Requires 20 Points Spent in Sentinel

    [Unknown]
    Rank 0/2
    When you critically hit with a heal, the cast time of your next heal is reduced by 0.5 seconds.
    Requires 25 Points Spent in Sentinel

    Divine Vengeance
    Rank 0/1
    9 Mana
    casting Time: 2 seconds
    For 6 seconds after casting a heal, 25% of any damage the Cleric takes is reflected back at the attacker.
    Requires 25 Points Spent in Sentinel

    Inspired Vengeance
    Rank 0/3
    Your Divine Vengeance deals 2 times its damage.
    Requires Divine Vengeance Rank 1
    Requires 25 Points Spent in Sentinel

    Refreshing Communion
    Rank 0/1
    7 Mana
    Instant
    Increases maximum health by 20% and mana regeneration by 100% for 20 seconds.
    Requires 30 Points Spent in Sentinel

    -------------------------

    Heroic Blessing Rank 1
    Requires 4 Points in Sentinel
    7 Mana
    25 meter range
    Instant
    Increases a single ally's endurance by 20.

    Cleansing Prayer Rank 1
    Requires 6 Points in Sentinel
    7 Mana
    25 meter range
    Instant
    Removes 2 disease or poison effects from a single ally.

    Healing Grace Rank 1
    Requires 8 Points in Sentinel
    30 Mana
    25 meter range
    Casting Time: 2 seconds
    Heals the target for 44 to 47 health.

    Breath of the Gods Rank 1
    Requires 10 Points in Sentinel38 Mana
    25 meter range
    Casting Time: 8 seconds
    Brings a fallen ally back to life. This ability cannot be used while you are in combat.

    Healing Communion Rank 1
    Requires 12 Points in Sentinel
    105 Mana
    Casting Time: 2.5 seconds
    Heals all party or raid members within 15 meters for 125 to 129 health.

    Healer's Covenant Rank 1
    Requires 14 Points in Sentinel
    7 Mana
    25 meter range
    Instant
    Cooldown: 2 minutes
    Causes a single ally to be resistant to pain, reducing damage taken from all sources by 50% for 20 seconds.

    Burst of Light Rank 1
    Requires 16 Points in Sentinel
    81 Mana
    Instant
    Cooldown: 5 seconds
    An explosion of light occurs, causing 18 to 20 life damage to all enemies within 7 meters.

    Quietus Rank 1
    Requires 18 Points in Sentinel
    10 Mana
    25 meter range
    Instant
    Cooldown: 1 minute
    Silences a single target for 5 seconds.

    Touch the Light Rank 1
    Requires 20 Points in Sentinel
    7 Mana
    Instant
    Cooldown: 45 seconds
    The next life spell that the Cleric casts will become instant.

    Divine Call Rank 1
    Requires 26 Points in Sentinel
    123 Mana
    Instant
    Cooldown: 1 minute
    Instantly heals all allies for 690 to 690 health.

    Gift of the Gods Rank 1
    Requires 32 Points in Sentinel
    7 Mana
    25 meter range
    Instant
    Cooldown: 10 minutes
    Brings a fallen ally back to life. This ability is usable in combat.

    Emancipation Rank 1
    Requires 38 Points in Sentinel
    7 Mana
    Instant
    Cooldown: 2 minutes
    Removes all movement impairments, stuns, fears and confuse effects.

    Holy Aegis Rank 1
    Requires 44 Points in Sentinel
    Increases resistance to all life and death effects by 50.

    Healing Benediction Rank 1
    Requires 51 Points in Sentinel
    38 Mana
    25 meter range
    Channeled
    Channels healing energy into the target and up to 5 additional allies, healing them 401 health per second.

  2. #2
    Plane Touched Paks's Avatar
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    Awesome man - just what i was looking for.

    Veteran MMORPG Player for 10 years. Played almost all of them at one point. Played variety of races and classes and am good at most of them also.

  3. #3
    Rift Master armengar's Avatar
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    pretty good list here thanks

  4. #4
    Plane Touched Ware's Avatar
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    Default

    Added a better formatted version of this info to Telarapedia

  5. #5
    Rift Disciple Gregos's Avatar
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    Life damage? Interesting. Sounds a bit oxymoron imo lol.

  6. #6
    Rift Disciple LordMorgoth's Avatar
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    Nice. Some of you people are hardcore translating stuff from youtube vids.

  7. #7
    Shadowlander FabJai's Avatar
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    This excites me so much!

  8. #8
    Ascendant rabb1t's Avatar
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    Quote Originally Posted by Gregos View Post
    Life damage? Interesting. Sounds a bit oxymoron imo lol.
    Matches the Rifts. They could have said "light" or "holy", but then it wouldn't match to a rift type.
    (Earth, Air, Fire, Water, Life, Death.)
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  9. #9
    Rift Disciple Gregos's Avatar
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    Quote Originally Posted by rabb1t View Post
    Matches the Rifts. They could have said "light" or "holy", but then it wouldn't match to a rift type.
    (Earth, Air, Fire, Water, Life, Death.)
    If that's the case, then I wonder which, if any, class will be associated with water damage. A water based mage would be kinda cool, to correspond to the Pyromancer.

  10. #10
    Ascendant rabb1t's Avatar
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    Hydromancer? With skills like 'Waterbaloon' and 'Apple dunker'?

    Srsly, probably something closer to Percy Jackson. (A fun movie if you haven't seen it. It's like Harry Potter for Greek mythology.)
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  11. #11
    Rift Chaser Ylvelill's Avatar
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    Thanks for all the work

  12. #12
    Prophet of Telara Ravenwolf's Avatar
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    Thanks for that! =D

  13. #13
    Shadowlander madek's Avatar
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    just what i was looking for

  14. #14
    Rift Disciple Jaudark's Avatar
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    Quote Originally Posted by rabb1t View Post
    Hydromancer? With skills like 'Waterbaloon' and 'Apple dunker'?

    Srsly, probably something closer to Percy Jackson. (A fun movie if you haven't seen it. It's like Harry Potter for Greek mythology.)
    In D&D the assossiation goes as follow:

    Fire -> fire
    water -> ice
    air -> lightning
    earth -> acid
    life -> positive energy (used to heal living and damage undead)
    death -> negative energy (used to damage living and heal undead)

    I guess it's gonna be something along those lines. Can't reinvent the wheel after all

  15. #15
    Shield of Telara
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    Quote Originally Posted by Ware View Post
    Transcribed from video at http://www.youtube.com/watch?v=aqjLMRmXt8Q provided by Telarapedia. (Not all information for all abilities was visible in the video. Especially the first rank of base Sentinel abilities.)

    [Unknown]
    Rank 0/?
    Your Healing Invocation heals for an additional 10% of its total amount over 8 seconds and increases the critical strike

    chance of healing abilities on the target by 3%.
    Requires Healing Invocation Rank 1
    Requires 20 Points Spent in Sentinel
    ha! I did this with all the released trees in MS word. Didn't see this post til now.

    anyway.. think the spell is going to be called "Improved Healing Invocation"? Also, it's Rank 0/3.
    <img src=http://i35.tinypic.com/25z3xpe.jpg border=0 alt= />

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