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Thread: Guide: Melee Rogue Abilities and Options

  1. #1
    Soulwalker
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    Default Guide: Melee Rogue Abilities and Options

    Want to choose a melee rogue soul?
    This guide shows you the utility options provided by immersing your self in one of the following souls:

    Assassin: Master of stealth and of direct single target damage.
    NightBlade: Flexible stealther with wide range of attacks including devastating single target assaults.
    BladeDancer: Multi Target focussed rogue with some defensive and mobility utility.

    All these characters do substantial of melee damage (but maybe not as much as you like).
    I will not discuss straight melee damage abilities in any detail but am happy to hear what you think of their performace.


    Assassin

    Stealth: Fastest stealth movement with lowest chance of detection for longest duration.
    Location based attacks: Assassins benefit from positioning more than other rogues.
    Incapacitate: Dependent on stealth.
    Multiple Damage Buffs: There are a wide range of poisons, some of them will become redundant as you level.
    Slow: No cooldown, melee range, highly effective.
    Stun: Multiple, both from stealth and out in the open.
    Confusion: PBAOE.
    Blind: Long duration.
    DoT: Several stackable.

    Assasins are focussed on single target elimination, as you might expect.
    Substantial cc and great stealth are their only real defenses.
    They suffer from substantial ability redundancy having lots of redundant buffs and finishers.

    NightBlade

    Stealth: Inferior to Assasin stealth, however, abilities not as dependant on positioning.
    Disorient: Ranged, from stealth. Much easier to initiate from stealth than assasin.
    AOE: Multiple Area of effect damage options, melee and ranged.
    Incapacitate: Ranged, stealth only, superior to Assassin variant.
    Defensive Buffs: Numerous of varied utility, can avoid CC.
    Slow: Ranged, cooldown longer than duration.
    Ranged Finisher: Think you got away ? > THINK AGAIN!
    Root: Also produces combo points and DoT.

    Many of thier good abilities have 20 yard range.
    They have substantial fire and death damage which can synergize nicely with other characters.
    They are not as tough as Blade Dancers or RiftStalkers (by far) but are not as squishy as Assasins or Ranged rogues.
    Their talents encourange them to use only a few of their many interesting abilities.
    They have many attacks that do not generate combo points.

    BladeDancer

    AOE Damage: Melee Range, includes high damage finisher. Number of targets limited.
    Defensive Buffs: Numerous of varied utility, can avoid CC.
    Blink: Only into combat.
    Haste: Live to fight again. Saves your life again and again.
    Buffs: Some utility to group/raid.
    Silence: Ranged.
    Slow: Melee Range, inferior to Nightblade and Assasin variant.
    Damage Buffs: Many which interact in a compex pattern. Little redundancy.
    Incapacitate: Melee Area of Effect. 'Get out of jail free' card.
    Stun: Only one and it's high up the tree.
    Disarm: Could be considered a defensive buff.

    Blade Dancers do not have stealth.
    Some BladeDancer abilities trigger a special cooldown that impacts other abilities reducing your options for up to 45 seconds.
    Multiple talents having to do with energy effeciency allow you to fight longer than other rogues.
    These two features combine to reduce your synergy, you have less burst and better endurance, but a host of great abilities that can only be used in a 'burst'.
    The area damage potential is substantial.
    You are often pressing a lot different buttons and paying atention to multiple things.

    Ability Charts:


    Assassin
    Ability > Type

    Savage Strike - c Melee
    Virulent Poison Damage Buff
    Final Blow Finisher
    Assassinate Location Attack
    Stealth Stealth
    Incapacitate - s Incapacitate
    Lethal Poison Damage Buff
    Elusiveness Stealth
    Expose Weakness Damage Buff
    Malicious Strike Slow
    Baneful Touch - f Finisher
    Paralyzing Strike - s Stun
    Poison Malice Damage Buff
    Leeching Poison Damage Buff
    Jagged Strike - s,cc Location Attack
    Impale - f DoT
    Debilitating Poison Debuff
    Poison Gas PBAOE Confusion
    Hidden Veil Stealth
    Puncture - cc DoT
    Blinding Powder Blind
    Backstab - c Location Attack
    Foul Play Stun
    Enduring Brew Heal
    Slip Away Stealth, Defensive Buff

    Nightblade

    Ability > Type

    Primal Strike - c Melee
    Blazing Strike - f Finisher
    Fiery Spike - c Ranged DoT
    Conceal Stealth
    Ebon Terror - s,c Ranged Disorient
    Hellfire Blades Damage Buff
    Lost Hope - s Ranged Incapacitate
    Weapon Flare PBAOE
    Dark Malady - s,cc Ranged Debuff
    Dusk Strike - cc Double Builder
    Fiery Chains Ranged AOE
    Twilight Shelter Defensive Buff
    Smoldering Blades Damage Buff
    Smother - s,c Ranged Silence
    Fell Blades Debuff
    Twilight Transcendence Mobility Buff
    Blackout Defensive Buff
    Living Flame PBAOE
    Twilight Force - c Ranged Slow
    Flame Thrust - f Ranged Finisher
    Ebon Fury Buff
    Dark Containment Ranged Incapacitate
    Scourge of Darkness - f Damage Buff Finisher
    Dusk to Dawn- cccc Root

    BladeDancer
    Ability > Type

    Keen Strike - c Melee
    Deadly Strike - f Finisher
    Side Steps Defensive Buff
    Quick Strike - c Melee
    Twin Strike - c PBAOE
    Combat Pose Buff
    False Blades - f Defensive Buff
    Compound Attack - f PBAOE Finisher
    Weapon Barrage Ranged Silence
    Maim Slow
    Precision Strike - cc Melee
    Dauntless Strike - f Damage Buff
    Combat Preparation Buff
    Disassemble Disarm
    Double Coup Damage Buff
    Mass Subdue PBAOE Incapacitate
    Untangle Mobility Buff
    Blade and Soul Parity Buff
    Reprisal Melee
    Sprint Movement Buff
    Blade Tempo Damage Buff
    Flash of Steel - cc Blink
    Disengage - c Stun
    Dancing Steel Mobility Buff DoT



    Legend:
    Abilities are listed in the order in which you earn them from the roots with branch abilities listed at the end.

    c = Generates combo points
    f = Requires combo points, Finisher
    s = Requires stealth


    Caveat: I have not discussed the numerical effectiveness of these abilities here.
    Given my experience with Rogues, I concur that they are somewhat weak in solo PvE and expect numerical changes to the strength of many of the abilities going forward.

    Thanks for reading.
    I look forward to slitting your throat with these abilities in game.

  2. #2
    Ascendant Dinadass's Avatar
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    Looks pretty good, you might want to add in Riftstalker stuff too though, since they can be a decent melee DPS class if they choose.

    <Ascendant> 13/13 Seastone Defiant

  3. #3
    Soulwalker
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    I actually did most of the analysis for Riftblade, but I feel they are really a completely different animal.
    Assassin and Nightblade are two of the most simialr souls I have seen yet.
    Last edited by Anthropos; 01-13-2011 at 06:43 PM.

  4. #4
    Rift Disciple Khairi's Avatar
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    This thread sadly reinforces my thoughts that sins aren't that great... :/ The worst part I feel is the redundancy issues. If those issues were fixed and sins got more armor pen or buffs then they might seem more viable to me.

    I'm a huge fan of stealth to super spike dmg but thus far assassins can't seem to put out that kind of dps, not anywhere near as much as nightblades, marksmen, or even the dreaded riftblade. I know it's still early as far as the betas go, but I haven't seen a sin through silverwood raids, warfront, or just general questing put out more damage in spikes or sustained over those other 3 classes.
    Last edited by Khairi; 01-18-2011 at 02:14 PM.

  5. #5
    Champion ComaEtilico's Avatar
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    Quote Originally Posted by Anthropos View Post
    BladeDancer: Multi Target focussed rogue with some defensive and mobility utility.

    BladeDancer

    AOE Damage: Melee Range, includes high damage finisher. Number of targets limited.
    Defensive Buffs: Numerous of varied utility, can avoid CC.
    Blink: Only into combat.
    Haste: Live to fight again. Saves your life again and again.
    Buffs: Some utility to group/raid.
    Silence: Ranged.
    Slow: Melee Range, inferior to Nightblade and Assasin variant.
    Damage Buffs: Many which interact in a compex pattern. Little redundancy.
    Incapacitate: Melee Area of Effect. 'Get out of jail free' card.
    Stun: Only one and it's high up the tree.
    Disarm: Could be considered a defensive buff.

    The area damage potential is substantial.


    BladeDancer
    Ability > Type

    Keen Strike - c Melee
    Deadly Strike - f Finisher
    Side Steps Defensive Buff
    Quick Strike - c Melee
    Twin Strike - c PBAOE <--- 2 target = pbaoe??
    Combat Pose Buff
    False Blades - f Defensive Buff
    Compound Attack - f PBAOE Finisher <--- 3 target with dmg reduction up to 60% if it hit 3 target...
    Weapon Barrage Ranged Silence
    Maim Slow
    Precision Strike - cc Melee
    Dauntless Strike - f Damage Buff
    Combat Preparation Buff
    Disassemble Disarm
    Double Coup Damage Buff
    Mass Subdue PBAOE Incapacitate <--- the only real aoe
    Untangle Mobility Buff
    Blade and Soul Parity Buff
    Reprisal Melee
    Sprint Movement Buff
    Blade Tempo Damage Buff
    Flash of Steel - cc Blink
    Disengage - c Stun
    Dancing Steel Mobility Buff DoT
    sorry but u can't tell me that the BD is a MULTITARGETED FOCUSED character with AOE attack... it only has ONE 2 target strike and ONE 3 target fisher (with dmg reduction based on the number of target hit...)

    if u really want to give the BD a connatation u can say that it's focused on dodge counter (passive dodge bonus, active dodge bonus, 2 ability that can be used after dodge, autoattack after dodge, builder that build extra CP after dodge) but u can't really talk about AOE with this soul... NB with his single spammable pbaoe (that is a real pbaoe with no target limit...) is really better at aoe... and u can't even talk about AOE in the rogue calling without consider the SABOTEUR (spammable ranged aoe, aoe snare, aoe dmg trap, aoe root trap, aoe stun, aoe charge, ability to turn single target charge into 3 target, aoe push...)... and there is no way u can use the same definition for those 2 soul aoe efficency... even the marksman has much more aoe capability (3 target spammable attack that can be upgraded to 5 target, melee push that hit up to 3 target, 3 target channeled push that can be upgraded up to 5 target, 3 target dmg buff that can be upgraded to 5 target)...


    please use some different term if u want to give a special description of the BD... but plz.. don't call it a MULTITARGETED FOCUSED char with only 2 "multitarget" (remeber 2 and 3 target max) attacks and 1 aoe cc... out of 22 skill ( 13 of wich are single target attack...)
    The truth about Asha Catari leader of the Defiant and Regolus the great enemy of Talera that u've always known and feared to tell...

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