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Thread: Saboteur and a few questions...

  1. #1
    Shadowlander Shoddy's Avatar
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    Default Saboteur and a few questions...

    Have a few questions about the Saboteur. I am sure this has been asked several times and I either couldn't find it or I was to lazy to search for it :P

    I was planning I trying out a build at was full Sabo 51 / Night 10 / Rift 5 (for PvP)

    heh, stealth --> Rapid Setup --> Embers Charge --> Detonate looks like it could be fun. Granted the 1minute timer on Rapid Setup. I can still sling bombs and kite ppl into traps like land mines or booby trap. Yes I do understand that this is pure burst damage and can take time to set up.

    (Night - 5 in Coup De Grace and 5 in Blazing Fury to boost Detonate)
    (Rift - 5 in Unseen Fury to boost AP)

    First question I have is if planting charges breaks stealth.. never got to test it, charges award a combo point so I figured it was considered an attack and would break stealth but like I said I didn't get to test it, so I am uncertain about it.

    Second - what is consider as the weapon damage from a sabo... equipped ranged weapon or melee weapon?

    Third - do traps have a radius of detection to go off or does person have to run directly over it to activate ?

    Also opinions on the 51 sabo would be helpful too, thanks

  2. #2
    Ascendant Onarye's Avatar
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    I maxed sabo and its really cheap ive done 1.6k crits at level 22 and yea. I would go marksman ranger with sabo making kiting alot easier with slow shots etc but its up to you
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  3. #3
    Shadowlander
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    Charges probably don't break stealth because of the branches that grant zero threat when using them, but the only thing that doesn't for sure is the incapacitate skill which says it doesn't, so maybe it does I'm not sure. However, what you could do is add charges before you stealth or incapacitate then add charges (wouldn't break stun) but you'd need 8 points in Nightblade, which it seems you have.

    As far as weapon goes, I believe (sorry I'm not certain) that it's the one currently out at the time. With you setup, Nightblade and Riftstalker, you'll probably always be using melee weapons so I'd assume it would always count for that unless you specifically told your character to auto range attack.

    Traps have a pretty good radius that's visible when you lay them down (big swirly thing around them)

  4. #4
    Shadowlander
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    Planting charges does break stealth even with silent setup.

  5. #5
    Champion P-51's Avatar
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    Quote Originally Posted by Riftraff View Post
    Planting charges does break stealth even with silent setup.
    Unfortunatly yes Stealth breaks on any charges places or traps laid.

    This is my biggest problem with the Saboteur. Since the charges do not cause aggro I would have liked it also not break stealth.
    Sure is can get OP but since the Saboteur takes so long to set up stuff, charges, traps etc and is a kiting class, this would also be part of a saboteurs style and fit the classes lore.

    The good part though is in PvP the opponent does not know you are planting charges on them unless they actually see you going through the motions. So as long as you are UNSEEN as opposed to stealthed the Sab can be devistating in PvP if licky.
    Last edited by P-51; 01-12-2011 at 05:58 PM.

  6. #6
    Rift Disciple Ivalsetto's Avatar
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    It floods their combat log, they can see the visual effect of the charges on them, and they can see the debuff icons.

    An aware player knows they're being planted with charges.
    Coil - Regulos

  7. #7
    Shadowlander
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    Quote Originally Posted by Riftraff View Post
    Planting charges does break stealth even with silent setup.
    Ah ok, I didn't get a chance to try it so I didn't know.

  8. #8
    Telaran Thundertrod's Avatar
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    You will want eather ranger or marksman has a saboter. even if you don't trin the sould becuse it swich your defalt wepon from your main hand melee wepon to your bow or gun. carges use your defalt wepon has that for there dammage. so you want the wepon that deals the most dammage per hit. the wepons DPS is not relavent you just need the big sigle hit dammage amount.

    Bows and gun have a larger dammage per hit then 1h swords axes or daggers. so basing your charge dammage off your bow or gun is veary much in your faver.

  9. #9
    Rift Chaser Tenison_Grey's Avatar
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    Btw, does anyone know how Assassin/Infiltrator/Nightblade and equipment enchantments/poisons work with Saboteur skills? If a toss a bomb at someone will everyone hit by the AoE have a chance of triggering the proc? Does launching charges or someone stepping in my damaging trap have a chance to proc them?

  10. #10
    Rift Disciple Kwerd's Avatar
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    anyone understand what charge booster does? does it mean you can attach 6 charges but still only get 5 combo points?
    Last edited by Kwerd; 01-12-2011 at 09:01 PM.

  11. #11
    Champion P-51's Avatar
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    I am looking at a straight Sab with the Dex and dodge bonuses of the Blade Dancer.

    http://www.riftrolebuilder.com/build...151205500:bard.

    My problem is do I go Bard as a zero soul or something else for the zero soul

    I know I can rearange some numbers in BD like maybe taking out a dex point and putting a pount into the speed buff but I am unsure if that is necessary because of the exhaustion.

    This will be a Kelari race Thoughts?

    Nightblade is a nice soul but needs 5 points put into Blazing Fury
    Last edited by P-51; 01-12-2011 at 09:09 PM.

  12. #12
    Rift Disciple Ivalsetto's Avatar
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    Quote Originally Posted by Kwerd View Post
    anyone understand what charge booster does? does it mean you can attach 6 charges but still only get 5 combo points?
    Upon detonation, each stack of charges is detonated as though they had an additional charge.

    So if you stuck 5 blast charges to a target, it'd explode as though 6 had been placed. If you stuck 5 different charges, say 1x Blast, 1x Caltrop, 1x Ember, 1x Concussion, and 1x Spike, then it would explode as though it was 2x Blast, 2x Caltrop, 2x Ember, 2x Concussion, and 2x Spike.

    It has no effect on the number of charges you can attach or the combo points gained. The effects of charge booster are only observed upon detonation (detonation via annihilation bomb with demolition specialist counts as well).
    Coil - Regulos

  13. #13
    Telaran Thundertrod's Avatar
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    If you have to detnate early carge boster will count the dammage from the charge twice up to 5 carges.
    2 bosted charge count has 4, 3 count has 5, 4 count has 5, 5 is 5.

    Or if you mix your charges 2 blast, 2 fragmtaion, 1 spike will count has 4 blast, 4 fragmentation, 2 spike.
    This does not dubbel your combo point how ever so a early detnation will reduce the dammage detontion its self does.

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