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Thread: Mage vs. Warrior/rogue synergy crystal

  1. #1
    Soulwalker
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    Default Mage vs. Warrior/rogue synergy crystal

    Warrior/rogue P8 4 set piece bonus is 200 attack power.
    Mage P8 4 set piece bonus is 200 spell power.

    The same trend applies to P4 and P6 synergy crystals.
    Spell power scales 100% on most spells (I assume instant casts don't scale 100%) and yet attack power scales nowhere near that.

    Is this unbalancing to the game? Discuss.

  2. #2
    Soulwalker
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    Sorry. Mobile phone double post. Please delete the other one.

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    Rift Chaser StrikeQ's Avatar
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    Was surprising seeing that given the codex trinket is 2x the AP vs SP, and red ball buff is 2x the AP vs SP as well.
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  4. #4
    Shadowlander
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    don't worry.. mages still aren't even close to rogues or warriors dps-wise

  5. #5
    Soulwalker
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    Mage SP scaling. No where near 100% for ST spells
    http://www.editgrid.com/user/treplos...ent_Table_v1.0

  6. #6
    Soulwalker
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    Quote Originally Posted by Gamestar View Post
    don't worry.. mages still aren't even close to rogues or warriors dps-wise

    I haven't played in about a week, so I haven't seen how the P8 rogue/warrior damage is in pvp. I can tell you that P6 mages do more damage than P6 warriors, given the mage isn't incompetent. MM rogues definitely out damage mages, however. I've seen an MM rogue go 60/0 and hit nearly 1mil damage in Port Scion before, although I'm not sure if he was just cherry picking low valor targets. Even if he's cherry picken, that's some insane single target damage. I believe that rogue had a relic bow.

  7. #7
    Plane Walker Halman's Avatar
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    Mage SP scaling. No where near 100% for ST spells
    http://www.editgrid.com/user/treplos...ent_Table_v1.0
    You missed the point. Almost all spells get the listed benefit (+1 damage per 5 SP) multiplied by their cast time. In the end, you get the ratings listed in that table.

    What the previous poster meant is that combat arts do not even get the stated 1/10 sp*1.5, but much less.

  8. #8
    Plane Touched
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    Quote Originally Posted by Halman View Post
    You missed the point. Almost all spells get the listed benefit (+1 damage per 5 SP) multiplied by their cast time. In the end, you get the ratings listed in that table.

    What the previous poster meant is that combat arts do not even get the stated 1/10 sp*1.5, but much less.
    But Warriors/Rogues still do more damage than Clerics/Mages, so what's the need for higher AP bonus?

  9. #9
    Ascendant
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    spell power on crystals needs to be cut in half. just like the trinket and just like the redball.
    Last edited by jaym7018; 08-17-2011 at 07:51 AM.
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  10. #10
    Champion of Telara Hethroin's Avatar
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    Quote Originally Posted by jaym7018 View Post
    spell power on crystals needs to be cut in half. just like the trinket and just like the redball.
    While spellpower may have better scaling, it's no where near 100%, overall the "new gear" situation balances out when you factor in the DPS on the new P8 weapons that melees will have access to. The DPS on the weapons scales better than the spellpower increases the mage would get from the new weapon alone.
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  11. #11
    Rift Chaser StrikeQ's Avatar
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    Quote Originally Posted by Hethroin View Post
    While spellpower may have better scaling, it's no where near 100%, overall the "new gear" situation balances out when you factor in the DPS on the new P8 weapons that melees will have access to. The DPS on the weapons scales better than the spellpower increases the mage would get from the new weapon alone.
    Not necessarily, and definitely not in a PvP perspective.
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  12. #12
    Champion of Telara Hethroin's Avatar
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    Quote Originally Posted by StrikeQ View Post
    Not necessarily, and definitely not in a PvP perspective.
    Hold up,

    Are you saying that the melee 200 AP + ~11DPS on their 1h weapons is worse than the mage + 200 SP and an extra ~140 SP on their weapons?
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  13. #13
    Rift Chaser StrikeQ's Avatar
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    Quote Originally Posted by Hethroin View Post
    Hold up,

    Are you saying that the melee 200 AP + ~11DPS on their 1h weapons is worse than the mage + 200 SP and an extra ~140 SP on their weapons?
    That ~11DPS = ~110 AP

    And I've been hit for 2.4k instant casts, and 1.4k per tick on AoE's from mages. Whereas warriors have been nerfed. MM rogues can hit just as hard some of the time. Warriors no longer can.

    340 SP = ~68 DPS, 200 AP = 20 DPS so 31 DPS increase. How it factors into actual damage still favors casters.
    Last edited by StrikeQ; 08-17-2011 at 10:19 AM.
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  14. #14
    Rift Chaser extinction's Avatar
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    Quote Originally Posted by StrikeQ View Post
    That ~11DPS = ~110 AP

    And I've been hit for 2.4k instant casts, and 1.4k per tick on AoE's from mages. Whereas warriors have been nerfed. MM rogues can hit just as hard some of the time. Warriors no longer can.

    340 SP = ~68 DPS, 200 AP = 20 DPS so 31 DPS increase. How it factors into actual damage still favors casters.
    oh look its this guy again, who wants all mages to be useless

  15. #15
    Rift Chaser StrikeQ's Avatar
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    Quote Originally Posted by extinction View Post
    oh look its this guy again, who wants all mages to be useless
    Where have I said that? The 200 SP stone alone has made mages competitive. That's how powerful SP is especially compared to AP.

    This topic was about AP vs SP, and AP is no where near as good as AP. And I was surprised at the equal values given the differences already built into PvP (Codex Trinket, Red Ball).

    In a PvP setting, mages gain way more at P8 than melee.

    In a PvE setting, mages aren't useless in the least. But they can still use some tuning up for more consistency. I'm a strong believer in ALL dps being within ~5% of each other. None of this ranged vs melee, plate vs cloth **** people spew on the forum.
    Last edited by StrikeQ; 08-17-2011 at 10:30 AM.
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