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Thread: Enemy Castbar

  1. #1
    Soulwalker
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    Feb 2011
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    Default Enemy Castbar

    I would like to take this opportunity to beg Trion to make it so we can move the enemy cast-bar off of enemy nameplate and modify its scale. As a rogue this is essential to me being able to combat casters to my best ability, which as a sin rogue, is kind of my job. Many people, when they start playing MMO's such as Rift, go with the point and click method, however as your skill in PvP combat improves you begin to see this is not efficient at all. In order to be good you must use key-bindings in my opinion. Therefore I watch the game-world without having to look at the enemy nameplate, then look back to my action-bar, then look at the nameplate again etc etc. Trion did well to integrate the health bars above our heads so they can be easily seen in combat, however, this does little good if you have to look at the enemy's nameplate anyways to see a cast-bar. I have moved the enemy name-plate to a more visible location and re-sized it to make it smaller, but it still constantly obstructs my view. Anyone that agrees with this, wants to elaborate, or would like to share an efficient way to interrupt casting without taking your eyes off the game-play, please reply with your ideas and thoughts.

  2. #2
    Soulwalker
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    Feb 2011
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    Thumbs up

    me needs this too.

  3. #3
    Rift Disciple Jabbz's Avatar
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    Default

    /Deleted post
    Last edited by Jabbz; 08-09-2011 at 03:17 AM. Reason: Didnt read properly

  4. #4
    Shield of Telara Kanabull's Avatar
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    Default

    /agree...............
    Rezzistance -Seastone/Defiant Mage
    Rezzist - Seastone/Defiant Rogue
    MeatyCurtains - Seastone/Guardian Rogue

  5. #5
    Ascendant Marrocco's Avatar
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    Default

    /bump and agree!

  6. #6
    Plane Touched
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    Default

    No, seeing target's casting bar is far enough and almost too much.

  7. #7
    Ascendant Chomag's Avatar
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    Quote Originally Posted by Darkhain View Post
    No, seeing target's casting bar is far enough and almost too much.
    /facepalm

    /10 facepalms

  8. #8
    Rift Disciple
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    Feb 2011
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    Default

    Quote Originally Posted by Darkhain View Post
    No, seeing target's casting bar is far enough and almost too much.
    Perhaps then if melee Silences worked even without an interupt and true interupts set back casters even without them casting a Cast Bar would not be needed. I will admit though that actually seeing the name of the spell rather than having to recognizing the anamation is rather lame.

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