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Thread: Off global cooldown attacks...

  1. #1
    Rift Disciple
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    Default Off global cooldown attacks...

    Spec'd 12Para/21Champ Warriors have 6 abilities that are off of the the global cooldown timer with only a 6-8s recast. 2 of these abilities have no prereq, 1 has a prereq of a critical hit (which would happen in the initial burst), and 1 has a prereq of killing someone in the previous 30s...

    Its not that uncommon at all for Bash, Flinching Strike, Frenzied Strike, and Bloodthrist to all fire on the first cooldown with Bullrush or Thread the Trees. Thats 5 seperate attacks before a player even knows what hit him...

    Comparision of tooltips and recasts for 44 Para/22Champ vs 51Sin/13BD

    Warrior:
    8 Turn the Blade ...... 123-127 dmg; 6s recast; use after block/parry
    10 Inescapable Fury... 105-109 dmg; 6s recast; use after opponent dodges/parries
    12 Bash.................... 149-153 dmg; 8s recast; anytime
    12 Flinching Strike ..... 149-153 dmg; 8s recast; anytime
    20 Frenzied Strike ..... 116-120 dmg; 6s recast; use after crit
    21 Bloodthrist............ 70-73 dmg; 8s recast; useable up to 30s after player kill

    Rogue:
    6 Resprisal.................. 23-26 dmg; 6s recast; use after dodge/parry
    12 Weapon Barrage....... 59-62 dmg; 10s recast; anytime
    51 Serpents Strike..... 277-282 dmg; 8s recast; use after crit

    Warriors need a reduction to the number of off-cooldowns attacks they have access to OR the tooltip dmg needs to be toned down to reflect the amount of investment (or lack thereof)

  2. #2
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    You died to a warrior.

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    Mages: Nothing


    And you forgot the uh riftblade flame finisher thing and probably others
    Last edited by Shermhead; 07-19-2011 at 11:59 AM.

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    Sez
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    Quote Originally Posted by Balan View Post
    You died to a warrior.
    / thread
    Sez is now Zes on Dayblind

    - Rogue Lead - <Gestalt> - Defiant - Dayblind Server -

  5. #5
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    Quote Originally Posted by Shermhead View Post
    Mages: Nothing


    And you forgot the uh riftblade flame finisher thing and probably others
    There where a few others... I just went with one of the more popular specs posted on the Warrior forums.

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    Rift Master GriffonHawke's Avatar
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    Quote Originally Posted by Balan View Post
    You died to a warrior.
    Quoted for truth

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    Quote Originally Posted by Balan View Post
    You died to a warrior.
    I suppose you are right... I mean, how can you defend the undefendable?

  8. #8
    Rift Master GriffonHawke's Avatar
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    Quote Originally Posted by Nfrad View Post
    I suppose you are right... I mean, how can you defend the undefendable?
    People will QQ about any class that kills them or beats them at anything.


    /thread

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    Quote Originally Posted by GriffonHawke View Post


    /thread
    Poor form Griffon, I already /threaded...


    Your avatar is better though
    Sez is now Zes on Dayblind

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    Quote Originally Posted by Nfrad View Post
    Spec'd 12Para/21Champ Warriors have 6 abilities that are off of the the global cooldown timer with only a 6-8s recast. 2 of these abilities have no prereq, 1 has a prereq of a critical hit (which would happen in the initial burst), and 1 has a prereq of killing someone in the previous 30s...

    Its not that uncommon at all for Bash, Flinching Strike, Frenzied Strike, and Bloodthrist to all fire on the first cooldown with Bullrush or Thread the Trees. Thats 5 seperate attacks before a player even knows what hit him...

    Comparision of tooltips and recasts for 44 Para/22Champ vs 51Sin/13BD

    Warrior:
    8 Turn the Blade ...... 123-127 dmg; 6s recast; use after block/parry
    10 Inescapable Fury... 105-109 dmg; 6s recast; use after opponent dodges/parries
    12 Bash.................... 149-153 dmg; 8s recast; anytime
    12 Flinching Strike ..... 149-153 dmg; 8s recast; anytime
    20 Frenzied Strike ..... 116-120 dmg; 6s recast; use after crit
    21 Bloodthrist............ 70-73 dmg; 8s recast; useable up to 30s after player kill

    Rogue:
    6 Resprisal.................. 23-26 dmg; 6s recast; use after dodge/parry
    12 Weapon Barrage....... 59-62 dmg; 10s recast; anytime
    51 Serpents Strike..... 277-282 dmg; 8s recast; use after crit

    Warriors need a reduction to the number of off-cooldowns attacks they have access to OR the tooltip dmg needs to be toned down to reflect the amount of investment (or lack thereof)
    Flinching and Bash share an ICD. You won't fire both of them within the same Bullrush.

  11. #11
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    Quote Originally Posted by Nfrad View Post
    Warrior:
    8 Turn the Blade ...... 123-127 dmg; 6s recast; use after block/parry
    10 Inescapable Fury... 105-109 dmg; 6s recast; use after opponent dodges/parries
    12 Bash.................... 149-153 dmg; 8s recast; anytime
    12 Flinching Strike ..... 149-153 dmg; 8s recast; anytime
    20 Frenzied Strike ..... 116-120 dmg; 6s recast; use after crit
    21 Bloodthrist............ 70-73 dmg; 8s recast; useable up to 30s after player kill

    Rogue:
    6 Resprisal.................. 23-26 dmg; 6s recast; use after dodge/parry
    12 Weapon Barrage....... 59-62 dmg; 10s recast; anytime
    51 Serpents Strike..... 277-282 dmg; 8s recast; use after crit

    Warriors need a reduction to the number of off-cooldowns attacks they have access to OR the tooltip dmg needs to be toned down to reflect the amount of investment (or lack thereof)
    bash and flinching strike share cd.
    but true, us warriors have a lot of ogcd attacks, just makes us so much more energy starved.

    ohhh, and you aint gonna complain over warrior tanks having ogcd attacks aswell now your at it?
    what about follow ups? aint gonna complain over that aswell?
    ogcd attacks have been there since beta, i find it wierd people start to complain about them now, guess they have nothing left to complain over.
    Please nerf clerics, mages, rogues, and warriors. Apparently there are some specs that can kill other specs and it is making players QQ. Make sure to use a large enough bat to get them all. Thank you.

  12. #12
    Ascendant nemecis's Avatar
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    rogues have stealth
    rogues have 1s GCD
    rogues have 35m range
    rogues have ports + run speeds
    rogues have group healing
    rogues have bleeds capable of killing somone before a stun runs out
    rogues can chain CC from STEALTH

    There isn't really a point to what I posted above, just stating facts ... that was the point of the OP right, stating the obvious?

  13. #13
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    Quote Originally Posted by Looney View Post
    bash and flinching strike share cd.
    but true, us warriors have a lot of ogcd attacks, just makes us so much more energy starved.

    ohhh, and you aint gonna complain over warrior tanks having ogcd attacks aswell now your at it?
    what about follow ups? aint gonna complain over that aswell?
    ogcd attacks have been there since beta, i find it wierd people start to complain about them now, guess they have nothing left to complain over.
    I have no complaints about defensive tank have ablities based off of reactionals. You attack them you take dmg...thats fair.

    I have no problem with followup attacks...

    I have no complaints with DPS warriors having a few off-cooldown abilities based off of reactionals. I do however, have a problem with them having access to 6 off-cooldowns abilities at 21 Champ/ 12 Para.

    Warriors have been doing extremely well since release... AND now that more and more are gaining access to top end gear the difference is becoming more and more apparent...

    So stay in denial and keep pushing those 2 buttons.

  14. #14
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    Flinshing Bash i dont put in my macro, if i do ill be energy drained and lose ALOT of dps.
    any secnible warrior keeps it on a diffrent keybind.
    Besides they are interup abilties and doesnt scale whit any other effect as weapon or AP,
    How ever, they did in 1.2 nobody complained then 0o.

    Flame burst you NEVER put in a dps macro, its a finisher only used whit 3 attack points, and you never do overwrite the last fiery burst.

    as i shoudl state, i KNEW when i started pvp i will be favour food until im rank 4+
    im rank 3 and can bite and claw, and as b4 1.3,if i get a helaer im a dps machine if not, well if you L2P you can kill me verry easy.

    and FYI the reasons why warrs was so OP in release onto 1.2 was becouse of BUGGED talents, not becouse where are uber.

    They nerfed our dmg + fixed talents so we where sub par, now that we are "in line" as trio nself says,
    dont QQ as we arent ignorable anylonger.
    Last edited by Debiru82; 07-19-2011 at 12:28 PM.
    "We are Dyslexia of Borg, we WILL *****laminate you!"

    I am Dyslexic, and English is my 3rd language, i appologize for any miss spellings, typos that may occure in my posts.

  15. #15
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    Quote Originally Posted by nemecis View Post
    rogues have stealth
    rogues have 1s GCD
    rogues have 35m range
    rogues have ports + run speeds
    rogues have group healing
    rogues have bleeds capable of killing somone before a stun runs out
    rogues can chain CC from STEALTH

    There isn't really a point to what I posted above, just stating facts ... that was the point of the OP right, stating the obvious?
    Warriors can attack get 7 times 5s thanks to off-globals. Rogues can have 5-6 attacks....see tooltips to find out who is doing more dmg in 5s.
    Melee Rogues dont have 35m Range.
    Watch out for that killer Port + run speed.
    You went with Bard???
    Chain CC... you mean Warriors dont do this or that YOU dont spec PVP soul for purge?

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