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Thread: PvE players why do you care so much about Meters???

  1. #1
    Shadowlander
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    Default PvE players why do you care so much about Meters???

    Honestly if the boss goes down you win, right??? so why do you care whether class A does more damage then class B. Im sure class B has some kind of utility/survivability class A doesnt have and can be more useful during other parts of the game. Sometimes class B can do more aoe damage then class A, but in reality who effing cares as long as its fun to play your class. Honestly pve balance is so stupid and IMO balance should be focused on pvp instead. Even if your class is still underpowered in pve you can still do raids and complete them, PVE is always easy and will always be. PVP on the other hand requires balanced play in order to be enjoyed, you can't compete unless you are given equal tools compared to the rest of the classes. While pve any class can be put in a raid and still beable to down all the boss's. Honestly why do you care if you top the charts it doesnt mean anything other then you downed a boss 1 minute faster then your buddys guild.

    i bet if there was no numbers in this game and just red bars, players wouldnt even know the difference.
    Last edited by ixfirebrandxi; 06-17-2011 at 08:49 AM.

  2. #2
    Sword of Telara Mr Malingers's Avatar
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    And what if the boss doesn't go down? How do you know where to improve than?
    Maybe he just wanted to steal our wire cutters. You ever think of that?

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    Rift Disciple
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    Nice troll.

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    Shadowlander
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    please the boss always goes down as long as everybody knows the encounter and the tanks/heals do their job. DPS doesnt matter, all they do is shorten the time it takes to kill a mob.

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    Rift Disciple
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    Quote Originally Posted by ixfirebrandxi View Post
    please the boss always goes down as long as everybody knows the encounter and the tanks/heals do their job. DPS doesnt matter, all they do is shorten the time it takes to kill a mob.
    Oh, so dps checks aren't real? We imagine those fights in CC where we get knocked off the cliff after 2 dps are only doing 300 or less. Again, nice troll.

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    Sez
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    Every fight against Plutonus the Immortal in River of Souls?
    Sez is now Zes on Dayblind

    - Rogue Lead - <Gestalt> - Defiant - Dayblind Server -

  7. #7
    Plane Touched
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    Yeah most bosses in GS have an enrage timer at around 9-10 min, that when enraged, will one shot the tank. Plutonus has to be DPSed to the max or the lasers will cut the raid in half between 1-10%, assuming you even make it that far. DPS is real, and people have to keep up with it.

    This isnt saying that if you have a low dps, but are a support class your gone, but anyone rolling with a pure dps class should expect to be reaching around 1000 in raids.

    "...But the gods of the Vigil intervened. Their messengers went among the fallen and Ascended the worthy, not for their virtue, but for their MIGHT! In you, they place their faith, their hope and their power. You are our salvation. YOU are a Guardian."

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    Shadowlander
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    Quote Originally Posted by fm11 View Post
    Oh, so dps checks aren't real? We imagine those fights in CC where we get knocked off the cliff after 2 dps are only doing 300 or less. Again, nice troll.
    timed fights are just another problem that can be solved by not having a timer on dps. problem solved!

    instead of making stupid encounters that rely on dpsing a mob under 5 seconds they could make something that requires platforming or something more fun instead.

  9. #9
    Sez
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    Quote Originally Posted by ixfirebrandxi View Post
    timed fights are just another problem that can be solved by not having a timer on dps. problem solved!

    instead of making stupid encounters that rely on dpsing a mob under 5 seconds they could make something that requires platforming or something more fun instead.
    I don't think MMOs are the thing for you... If you insist on playing, maybe roll a healer, then you'll really know when you are under-performing.
    Sez is now Zes on Dayblind

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  10. #10
    Shadowlander
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    actually mmo's are for me, not all mmos rely on looking at spread sheets to min and max your character. Why can't encounters be more about the experience rather then numbers, the boss is eventually gonna die anyway. PVE is easy, if you cant beat it just get moar armor.

    btw i play the pve experience once to try every dungeon then usually stick around in pvp, because why would i want to bother grinding the same dungeon over and over again?
    Last edited by ixfirebrandxi; 06-17-2011 at 09:06 AM.

  11. #11
    Sword of Telara Mr Malingers's Avatar
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    Quote Originally Posted by ixfirebrandxi View Post
    timed fights are just another problem that can be solved by not having a timer on dps. problem solved!

    instead of making stupid encounters that rely on dpsing a mob under 5 seconds they could make something that requires platforming or something more fun instead.
    No they can't.
    Without timers everyone just brings triple the amount of healers and auto wins every encounter even if it takes 45 min.

    It also forces Dps to play better so it's not just Healers who have pressure to perform on them.
    Maybe he just wanted to steal our wire cutters. You ever think of that?

  12. #12
    Shadowlander
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    Quote Originally Posted by Mr Malingers View Post
    No they can't.
    Without timers everyone just brings triple the amount of healers and auto wins every encounter even if it takes 45 min.

    It also forces Dps to play better so it's not just Healers who have pressure to perform on them.
    everybody wins the encounter anyway, its just a matter of time.

  13. #13
    Plane Walker Festo's Avatar
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    Quote Originally Posted by ixfirebrandxi View Post
    please the boss always goes down as long as everybody knows the encounter and the tanks/heals do their job. DPS doesnt matter, all they do is shorten the time it takes to kill a mob.
    Enrage timers don't exist.
    Let's just thank Christ that they got rid of twinking. It truly lacked any skill to twink.

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    Quote Originally Posted by Mr Malingers View Post
    And what if the boss doesn't go down? How do you know where to improve than?
    /thread

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    Retired from the forum community 12/19/2017

  15. #15
    Shadowlander
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    DPS checks exist to prevent heal-stacking.
    IE, Warmaster Galenir would be a peace of cake if you could run 3-4 extra healers because he doesn't have heavy "burst", just sustained tank/raid dps.

    Fights like LGS don't have a hard-coded enrage, but rather have a ridiculous phase 4 that *will* spiral out of control if your dps aren't taking things down fast enough, or simply take too long finishing the dragon off.
    If this fight was designed so dps didn't matter, it would be no fun.

    Because dps does matter, raids expect performance of dps classes. Healers and tanks have standards too, but they are less measurable. If I am a raid leader, and have room for 11 dps classes for BossA, and have 14 dps players wanting to come, am I going to take the 11 players who have the coolest builds, or the 11 players who have the highest dps and know how to not die?

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