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Thread: Bull rush up hills/walls

  1. #1
    Rift Disciple
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    Default Bull rush up hills/walls

    Why hasn't this been fixed yet? Since uh alpha?

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    Plane Touched The Blackswordsman's Avatar
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    How do you mean? My Bull Rush is stopped if there's so much as a pebble between my target and I... the stun might proc, but I'm not in melee range... the only way I'm gauranteed to have a successful Bull Rush is if I'm at a higher plane relative to my target, and they don't cc me before I get to them.
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    Ascendant nemecis's Avatar
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    perhaps it'll get fixed when channeld spells break on LOS, or objects traveling to players can't curve around objects or pass right through them. Or perhaps when ranged attacks and abilities ignore the Z axis as well?

    The fact Bullrush and similar mechanics opperate on more than an X/Y axis makes them entertaining, versatile and valuable tools, no need to "nerf" them.
    Last edited by nemecis; 05-13-2011 at 10:50 AM.

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    Banned Shadowprison's Avatar
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    Quote Originally Posted by nemecis View Post
    perhaps it'll get fixed when channeld spells break on LOS, or objects traveling to players can't curve around objects or pass right through them. Or perhaps when ranged attacks and abilities ignore the Z axis as well?

    The fact Bullrush and similar mechanics opperate on more than an X/Y axis makes them entertaining, versatile and valuable tools, no need to "nerf" them.
    Yep, I'm sure you remeber the horrors of RoM's charge system Nem.

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    Sword of Telara Ts117's Avatar
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    Quote Originally Posted by Yzona View Post
    Why hasn't this been fixed yet? Since uh alpha?
    Bullrush gives you wings!

  6. #6
    Plane Touched
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    Quote Originally Posted by nemecis View Post
    perhaps it'll get fixed when channeld spells break on LOS, or objects traveling to players can't curve around objects or pass right through them. Or perhaps when ranged attacks and abilities ignore the Z axis as well?

    The fact Bullrush and similar mechanics opperate on more than an X/Y axis makes them entertaining, versatile and valuable tools, no need to "nerf" them.
    Ranged attacks ignore the Z axis? You mean unlimited range?

    Z=depth.

  7. #7
    RIFT Guide Writer tordana's Avatar
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    Quote Originally Posted by Kellogg View Post
    Ranged attacks ignore the Z axis? You mean unlimited range?

    Z=depth.
    OK, the Y axis if you want to be a **** about it. Everyone knew what he meant.

  8. #8
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    Quote Originally Posted by nemecis View Post
    perhaps it'll get fixed when channeld spells break on LOS
    channell spells are dots and dots dont break on los - the only difference is that the caster need to sustain the dot in this case so he can be interrupted thus gets a damage bonus over regular dots.
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    Telaran
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    Am I the only one amused that "3D" games haven't progressed much farther than DOOM in regards to utilizing all three dimensions?

    I think I've got a copy of Descent II boxed up somewhere, maybe I'll give that a whirl. :)

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    Soulwalker Chouxbacca's Avatar
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    I love MMOs but i dont like all the wankers that play them

  11. #11
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    Quote Originally Posted by Yzona View Post
    Why hasn't this been fixed yet? Since uh alpha?
    Same reasons why pets can chase you to hell and back, while there master is in Hawaii at the local Luau. Don't get me wrong though.. I do the same damn thing, send off my zealot and Lol.
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    Plane Walker Lifeline's Avatar
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    Quote Originally Posted by Kellogg View Post
    Ranged attacks ignore the Z axis? You mean unlimited range?

    Z=depth.
    pretty sure it's still considered z as the depth is considered while looking at the map from top down pov. If i'm not mistaken that's how every grid system works.

    it's not like we're playing pitfall with a z axis... it's more like zelda with a z axis.

    however if ranged attacks ignored the z axis as i stated the correction is moot considering forward velocity doesn't change and you could simply adjust your z to hit any target.
    Last edited by Lifeline; 05-14-2011 at 11:39 AM.
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    Ascendant Taemek's Avatar
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    Quote Originally Posted by Yzona View Post
    Why hasn't this been fixed yet? Since uh alpha?
    This is still an issue for plane shifting rogues too.

    It is very ****ing annoying.

  14. #14
    Banned Sawdomite's Avatar
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    Quote Originally Posted by nemecis View Post
    perhaps it'll get fixed when channeld spells break on LOS, or objects traveling to players can't curve around objects or pass right through them. Or perhaps when ranged attacks and abilities ignore the Z axis as well?

    The fact Bullrush and similar mechanics opperate on more than an X/Y axis makes them entertaining, versatile and valuable tools, no need to "nerf" them.
    There's plenty reason to nerf them.

    For instance, I'm a caster and can't play better than a quadriplegic, but I'll be damned if I admit it. So, obviously that z-axis thing is why I do poorly. We really need to nerf the worst calling in the game, you know.

  15. #15
    Shield of Telara Riftspike's Avatar
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    Quote Originally Posted by Taemek View Post
    This is still an issue for plane shifting rogues too.

    It is very ****ing annoying.
    plane shift works the way it should in most cases. I can teleport up to someone. Say there is a pesky mage in garden standing on the wall. I can teleport to him. For some reason I can charge up to him too, even though that makes no sense. Yet sometimes when I'm using a teleport forward it doesn't work. I get the animation, I get the bonus effect if I'm in my RS build, but no movement forward.

    Chalk it up to the same problem as fears making you fall through the world.

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