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Thread: Skill-dependency on Expert dungeons!

  1. #1
    Rift Disciple
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    Default Skill-dependency on Expert dungeons!

    So basically, i don't really see why things were tuned down so much. The only people whom needed any sort of "skill" in T1s/T2s were healers anyway.

    In order of most skill/awarness needed for let's say T2 boss fights:

    1. Healer - hands down winner, if you stop paying attention, press ONE wrong spell or use one wrong CD it is most likely a wipe. If you **** up with enviorement, you die, group dies. You have to keep an eye on raid bar, tanks healthbar, surroundings and basically multi-task it all up.

    2. Melee DPS - yes, melee dps is harder to play than tank in numerous boss fights. You have to pay more attention to avoid point blank aoes, cleaves and whatever in most fights. While tanks can just soak it in.

    3. Tanks - not really complicated, if you have a common idea of how to play your char and how to pull stuff, it's really easy. In most fights you have to move less than everyone else and mostly pay attention at yourself only and occassionaly raid aggro bars incase of adds.

    4. Ranged DPS - i will never understand how RDPS players can die on ANY t1/t2 boss. NOTHING HAPPENS IF YOU STOP DPSING FOR 5 SEC! You could always have enough time to prepare yourself for whatever the boss does next or walk around enough to avoid anything that comes at you!



    So why the dumb-down on instas? Clerics should always have some challenge, now noone has any challenges!
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  2. #2
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    Tank have one of the hardest roles actually...

    Good tanks will 'learn' the instance, know shortcuts and should know all the mechanics in the fight and let everyone know what they should be doing if they don't.

    Placement of tanking as well as keeping an eye on stray DPSers is harder than you think.

    Healers and tanks have the same difficulty level, depending on gear of tank and healer.

    DPS 'can' have constructive fights, but they dont really have to...


    If you ask:

    You have CC?
    You have ranged spec?
    You have support?
    You have specialist blah silence, snare, purge, blah

    mostly they can say:

    Didn't spec it.

    DPS needs the least reason to have a brain unless they are melee and fighting a boss that doesnt like melee, and even then they are either constantly being useless by eating dirt, or play very well.

  3. #3
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    Tanked every T2 insta as Justi, can't say its harder than healing. I wouldn't have commented on tank perspective without having personal experience.
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  4. #4
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    Quote Originally Posted by Cramen View Post
    Tanked every T2 insta as Justi, can't say its harder than healing. I wouldn't have commented on tank perspective without having personal experience.
    I didnt say it was harder than healing either, but if you started heling T2s then started tanking it you would have found it easier anyway.

    If you started tanking T2s without any prior knowledge of being there its a different story.

    Everything is easy after doing it 10 times no matter what the role, healing just means you are relied on much more, but other than that its all simple.

  5. #5
    RIFT Guide Writer Hokonoso's Avatar
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    only ppl who say tanking is hard in this game are simply put, bad.

    this game has the easiest tank system of any mmo period.
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  6. #6
    Telaran Yunesca's Avatar
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    Quote Originally Posted by Hokonoso View Post
    only ppl who say tanking is hard in this game are simply put, bad.

    this game has the easiest tank system of any mmo period.
    QFT ...

    Macro all skills into a single spammable bind in the appropriate order and FACEROLL!!!

  7. #7
    Rift Disciple spitfirek's Avatar
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    The hardest part of cleric tanking is the idiots that are dpsing before or during the pull and having to pick up multiple different adds without any real abilities to do so along with all the ranged/caster mobs that we have no way of pulling to us... but that is still pretty easy, and everything else is a cake walk.

    Healing on the other hand, if you mis-use a GCD you can seriously screw the group over. Trion needs to make cleansing not cost a GCD because a lot of the time you HAVE to cleanse ppl AND heal the tank at the same time... but you cant and someone has to die(I think that is the real reason they gave us battle rez... not to bring some ****** back that stood in fire).

    TLDR, dps need to stop standing in fire so that the healers dont have to waste their battle rez on them because they have to use it on a stupid mechanic that is built into the game.

  8. #8
    Soulwalker Sotnos's Avatar
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    I just don't get why they tuned down the T2's so much, its not even funny going in there. Like the birds in CC have 60k hp now ... what lol ? they take less than 20 secs to burn down now.

    For beeing a PVE focused game they really f*cked up the T1/T2 balance with this, farming mobs solo is harder than doing dungeons now.

  9. #9
    Shadowlander
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    Quote Originally Posted by spitfirek View Post
    The hardest part of cleric tanking is the idiots that are dpsing before or during the pull and having to pick up multiple different adds without any real abilities to do so along with all the ranged/caster mobs that we have no way of pulling to us... but that is still pretty easy, and everything else is a cake walk.

    Healing on the other hand, if you mis-use a GCD you can seriously screw the group over. Trion needs to make cleansing not cost a GCD because a lot of the time you HAVE to cleanse ppl AND heal the tank at the same time... but you cant and someone has to die(I think that is the real reason they gave us battle rez... not to bring some ****** back that stood in fire).

    TLDR, dps need to stop standing in fire so that the healers dont have to waste their battle rez on them because they have to use it on a stupid mechanic that is built into the game.
    ^- this is something i think is needed, with all the billion Dot's debuffs etc

  10. #10
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    Quote Originally Posted by spitfirek View Post
    Trion needs to make cleansing not cost a GCD because a lot of the time you HAVE to cleanse ppl AND heal the tank at the same time...
    Worst. Idea. Ever.

    If they made cleanses off-GCD insta-casts, I'd just macro them into every heal I have and never worry about cleansing again.

    Fail idea is Fail.
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  11. #11
    Plane Walker
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    Apparently some of you people have never really tanked an instance and just think tanks faceroll across the keyboard with macros.

    I can see tanks now, ohh look the healer got aggro, let him deal with it since tanking is soo easy.

    Ohh look dps started hitting the mob before I even landed one skill.

    Fantastic someone tab targeted and pulled 5 more adds.

    Why should I have to turn the mobs back to the group? Remember tanking is easy..so what if I didn't reposition the boss and you got cleaved for 10k.

    Ohh look healer got feared. I won't use my tank abilities or ohh sh** buttons...since tanking is so easy.

    I have played all classes. Tanking is the hardest followed by healing. DPS is cake walk.
    Last edited by Tarmalen; 05-13-2011 at 11:35 AM.

  12. #12
    Telaran Zacknafein's Avatar
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    I can understand why they made them easier. We get less placs and there for allowing us to do more of the dungeon runs, So i kinda balances it out. Personally I prefere how it was before. I guess Trion wants to push us through it alittle more to get to the big stuff.

  13. #13
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    Quote Originally Posted by Zacknafein View Post
    I can understand why they made them easier. We get less placs and there for allowing us to do more of the dungeon runs, So i kinda balances it out. Personally I prefere how it was before. I guess Trion wants to push us through it alittle more to get to the big stuff.
    That doesn't explain WHY they made them easier, it's what they did because they made them easier.
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  14. #14
    Telaran Zacknafein's Avatar
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    It would make more sense if they reward us what we getting now doing those dungeons on normal mode and get more placs doing them when before the 1.2 patch.


    For example. Iron Tomb lvl of mobs scale on the group lvls ie 50. (blue item drops only)

    Normal instance. 1 plac per boss kill and 3 per daily. (purple item drops from bosses only)

    Epic instance(before 1.2). 1 plac per boss kill and 11 per daily.
    Last edited by Zacknafein; 05-13-2011 at 11:54 AM.

  15. #15
    Ascendant batou079's Avatar
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    I prefer how it was before too...

    but the OPs explanation is ignorant and condescending.

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