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Thread: 1.2 - forgot to give all classes invisibility

  1. #1
    Rift Disciple
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    Default 1.2 - forgot to give all classes invisibility

    That can be used in combat.

  2. #2
    Shield of Telara Gnova's Avatar
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    Quote Originally Posted by Yzona View Post
    That can be used in combat.
    Yes. I want this skill and still expect to kill everyone else 1v1.
    Quote Originally Posted by Vashane View Post
    I would just like to add, I sure hope they don't add something to this game before they add something else that is totally unrelated to the thing they might add, because that would really tick me off or something if they added it first before the thing that should be added first even though its totally unrelated like, you know?

  3. #3
    Plane Touched
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    Look it's pyros doing the pyro talk.

    I'll trade my invisibility for your 45 second CD ranged insta-kill!
    Last edited by Themistocles; 05-03-2011 at 10:49 AM.

  4. #4
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    Heh. I rarely play a pyro and I certainly agree they need to be nerfed.

    Invisibility is always OP in pvp. Invisibility without a time limit - fairly ridiculous. Being able to escape combat by going invisible - absolutely ridiculous.

    Yep, ridiculous to improve rogue dps without addressing stealth, immunities, bard healing and riftstalker teleport.
    Last edited by Yzona; 05-03-2011 at 12:10 PM.

  5. #5
    Shadowlander
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    Quote Originally Posted by Yzona View Post
    Yep, ridiculous to improve rogue dps without addressing stealth, immunities, bard healing and riftstalker teleport.
    ridiculous to improve rogue dps
    ridiculous.....bard healing
    bard healing

    get out troll.

  6. #6
    Sword of Telara
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    Quote Originally Posted by Yzona View Post
    Heh. I rarely play a pyro and I certainly agree they need to be nerfed.

    Invisibility is always OP in pvp. Invisibility without a time limit - fairly ridiculous. Being able to escape combat by going invisible - absolutely ridiculous.

    Yep, ridiculous to improve rogue dps without addressing stealth, immunities, bard healing and riftstalker teleport.
    because 8k crits are fine.
    remember "if you cant see him,he cant kill you either O.o"

  7. #7
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    Quote Originally Posted by Yzona View Post
    Heh. I rarely play a pyro and I certainly agree they need to be nerfed.

    Invisibility is always OP in pvp. Invisibility without a time limit - fairly ridiculous. Being able to escape combat by going invisible - absolutely ridiculous.

    Yep, ridiculous to improve rogue dps without addressing stealth, immunities, bard healing and riftstalker teleport.
    The Assassin has ZERO dmg mitigation and ONE defensive ability. Slip Away. Once he has used it he is either out of the fight for 2 minutes or 100% vulnerable... unless he has a DoT on him in which case he will repop in 3s in low health.

    It takes a minimum of 38 pts in NB to get the 3s dmg immunity and 44pts to get the extra 6s of misses. Oh but the NB soul did not get a buff. moot point.

    Stealth is 30s with -30% movement unless you spec 21 pts Assassin and it breaks on dmg. Stealth can be countered with Ward of Detection in the Archmage tree.

  8. #8
    Shield of Telara Kanabull's Avatar
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    Quote Originally Posted by Nfrad View Post
    Stealth can be countered with Ward of Detection in the Archmage tree.
    Yea, but everyone one would have to click a button, that's not easy enough!
    Rezzistance -Seastone/Defiant Mage
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  9. #9
    Sword of Telara Mr Malingers's Avatar
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    I say do it, and give Rogues a real healing soul. I mean everyone should have access to everything right?
    Maybe he just wanted to steal our wire cutters. You ever think of that?

  10. #10
    Ascendant Ticklepink's Avatar
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    Quote Originally Posted by Nfrad View Post
    Stealth can be countered with Ward of Detection in the Archmage tree.
    Useless spell for rogues with memory point.."ooh look..its ward of detection..press one button..I just skipped that pesky little ward AND tpd thru a wall"...next"
    FortyFive sigbanners ~Harrow~

  11. #11
    Gox
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    stealth means crap in the 1 avenue of pvp Trion supports.



    Sorry your newbness got ganked in the open world but sadly trion doesn't currently support small scale world pvp and therefore we are not balanced around it.


    Small scale world pvp is a choice people make for recreation and ego so do not expect anything resembling a fair fight there.


    If the best rewards were gotten from world pvp where ganking and stealth were OP then yeah i think the community as a whole would accept stealth nerfs.
    Last edited by Gox; 05-03-2011 at 02:37 PM.

  12. #12
    Prophet of Telara
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    Quote Originally Posted by Ticklepink View Post
    Useless spell for rogues with memory point.."ooh look..its ward of detection..press one button..I just skipped that pesky little ward AND tpd thru a wall"...next"
    Any rogue that deep in RS probably won't be doing that much damage. Why does everyone assume that every Rogue has EVERY ability from every tree?
    Last edited by Calo; 05-03-2011 at 02:48 PM.

  13. #13
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    Quote Originally Posted by Ticklepink View Post
    Useless spell for rogues with memory point.."ooh look..its ward of detection..press one button..I just skipped that pesky little ward AND tpd thru a wall"...next"
    You realize you have to set the memory point beforehand, is in the tank rogue tree, and would moist likely be porting backwards therefore not contributing anything just due to that ward... Right? Or was that your point that rogues are gimp?

  14. #14
    Rift Master Kor Phaeron's Avatar
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    Quote Originally Posted by Yzona View Post
    That can be used in combat.
    one class has it

    sadly they forgot to give it DPS to actually kill somenone.

  15. #15
    Sez
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    My rogue is able to slip away, stun lock anyone, stay immune for 20seconds, shoot people with a bow, and plane shift past everything while being unstoppable running flags/stones.

    Plus I have 11k health, and can heal myself with cadence and bard motifs.


    Who am I? A forum Rouge of course.
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