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Thread: Real fix to GoS...

  1. #1
    JMC
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    Default Real fix to GoS...

    Remove immunity to CC
    Keep damage reduction to 20%-25%

    Quick and simple.

    Apparently Pyros also have a bugged critical damage modifier.

  2. #2
    RIFT Guide Writer Hokonoso's Avatar
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    immunity to CC is the whole point of it. the extra DR gives you a reason to stand still... it giving a dmg nerf is much better than previously, i applaud new changes.
    Useful Rogue guides since I don't want to answer 50 billion questions anymore:
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    Hoko, teaching noobs the way of rogue pve until 12/20/11.

  3. #3
    Ascendant Stay's Avatar
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    If it keeps the CC immunity, it needs a cooldown and a short duration. Like every other CC immunity ability in the game.

    Damage tweaks aren't especially relevant because damage isn't the real problem.

  4. #4
    Ascendant TheLeviathan's Avatar
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    Or we could just give a meaningful nerf to CC by putting in an automatic immunity timer instead of the current DR system. That change alone would all but make GoS pointless.
    Last edited by TheLeviathan; 04-22-2011 at 08:08 AM.
    Red ball + fulminate + really craptacular dom/pyro spec trying to hard cast transmog and pray your spell lands before some squirrel punching moron eats your controlled opp proc = +1 board warrior keeping mages from being realistically balanced in PVE or PVP. 1.0-1.2's best combo in the game. RIP FOTM Pyro rollers

  5. #5
    JMC
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    Quote Originally Posted by TheLeviathan View Post
    Or we could just give a meaningful nerf to CC by putting in an automatic immunity timer instead of the current DR system. That change alone would all but make GoS pointless.
    Lol, want rogues to become obsolete?

  6. #6
    Ascendant TheLeviathan's Avatar
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    Quote Originally Posted by JMC View Post
    Lol, want rogues to become obsolete?
    No, I want them and every other class to be closer to balanced.

    Bear in mind that Dominator will take a much harder hit if CC is nerfed than rogues will.
    Last edited by TheLeviathan; 04-22-2011 at 08:35 AM.
    Red ball + fulminate + really craptacular dom/pyro spec trying to hard cast transmog and pray your spell lands before some squirrel punching moron eats your controlled opp proc = +1 board warrior keeping mages from being realistically balanced in PVE or PVP. 1.0-1.2's best combo in the game. RIP FOTM Pyro rollers

  7. #7
    Sword of Telara
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    Quote Originally Posted by TheLeviathan View Post
    No, I want them and every other class to be closer to balanced.

    Bear in mind that Dominator will take a much harder hit if CC is nerfed than rogues will.
    you are right rogues are not balanced they are hell too weak.

    also i dont care if you remove all the CCs in the game,rogue has mostly bad ones.
    1 on-demand stun
    1 reactive stun(different tree you won't have both in pvp)

    and tons of "breaks on damage" gimicks (btw it breaks on your own damage instanly-bleeds,fiery spike etc..)
    Last edited by Nodisplay; 04-22-2011 at 08:39 AM.

  8. #8
    Rift Disciple
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    GoS is a stupid idea, CC immunity is ok IF it has a short duration, and a CD, 1s cast and a 3m duration that you can pick up for a shield and cast it again instantly while keeping your damage shield... that is not a balanced skill. remove the DR entierly and the stun proc, and its more balanced then but still OP because you have your own CC abilitys.

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