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Thread: The Virtues of imbalance: Why "OP" is good

  1. #1
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    Default The Virtues of imbalance: Why "OP" is good

    Assuming, of course, that every class is "OP" in a certain field.

    By smoothing out the bumps in class balance and ensuring all classes have similar DPS, DPH, tactical advantages, and defense, the result is inevitably a monotone game where the classes are essentially clones of each other. In such a "perfectly balanced" game, the very concept of class specialization would become redundant, and players will feel unspecial and purposeless.

    Equally undesirable, however, is the game in which only a single class has the "OP" advantage. In this case, the majority of players (the other 3 classes) will be discontent, while a small and haughty minority abuses their temporary advantage to the extreme...only to be utterly destroyed by the next wing of the nerf bat. Another class will be buffed next month, and the cycle repeats. In such an environment, players will feel insecure, forever threatened by forces beyond their control, and constantly question their devotion to a class. Efforts will go towards trying to divert the nerf bat away from oneself and towards the other classes via forum QQ instead of self improvement.

    The solution (extreme as this may sound) is to give each class something "OP":

    Warrior---10 attacks/second, double other class'DPS, 20k HP
    Rogue---stun locks, good old skill-less kill 1-2-3-4-5-6 from stealth
    Mage---1-shot, instant death if spell is finished
    Cleric---heals that will outpace 2 DPSers

    In the above scenario, no class could justify QQing over another class being uniquely favored. Notice how mages actually could 1-shot other classes at this time...while warriors don't have double the raw DPS and HP statistics of other classes up-front, and rogue cannot stun lock or sleep on their keyboards while in stealth, and Clerics cannot outheal 2 DPS. Note also that this does not mean mages have an advantage... It just means that the nerf-bat is going to land with exceptionally bone-crushing force smack in the mage's nose when the next patch comes around. Similarly, Rogues are complaining stridently enough at this time to give themselves an advantage in the upcomming patch, but keep in mind that rogue will too one day meet the nerf bat again.

    So why this insistance on "balance"? Shouldn't different classes excel at different things, and balance each other by being equally imbalanced? The nerf bat should take a break, but it could not do that if developers keep trying to even out the classes. Every class should have lasting advantages, and predictable disadvantages. I want my class decision to lead to a gameplay experience that I chose, not one that is going to be dictated and mutilated in the future by the nerf bat.

    Please respond with contributive and articulate opinions.

    There are plenty of other threads for QQing.

  2. #2
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    Default

    Class distribution:

    Rogue---30%

    Mage---24%

    Cleric---24%

    Warrior---22%

  3. #3
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    Default

    99 views no response...

    no1 supports this possibility?

  4. #4
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    You are 100% right.

    Void Knight/Anti mana> People cried because they had mana.
    Trion > Nerf bat > No one cries cus no one plays Void Knight anymore > Nothing will happen with them

  5. #5
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    Default

    Quote Originally Posted by archanouss View Post
    Assuming, of course, that every class is "OP" in a certain field.

    By smoothing out the bumps in class balance and ensuring all classes have similar DPS, DPH, tactical advantages, and defense, the result is inevitably a monotone game where the classes are essentially clones of each other.
    Andddddddddd by completely disregarding the obvious game imbalance and letting OP souls roam freely while horrible souls are not looked at, the result is inevitable a stale game where everyone and their mom rolls cookie cutter builds because they're tired of dying to everything else while not doing any DPS in between 2 deaths.

    Balance doesn't mean "make everything the same".
    It means, make everything on par, or better/worse in different situations but not completely useless.

    When classes are balanced, it makes the game interresting because then people can play all souls and be usefull to their team in a different way.

    When there's no balance, everyone play the same thing or they're a burden to their team.

    If a necromancer/marksmen heavy team attacks a pyromancer/sabs heavy team, the first team will lose horribly. Most likely they'll not even kill anyone.

    They'll try again, and fail again.
    Try one more time and get destroyed again.

    And the 4th time they try they'll be pyromancers and sabs too.

  6. #6
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    All souls should have viable roles in PVP, sadly trion has neutered the warrior calling, because it had some issues. namely people abusing the paragon bug with defensive souls.

    Vk is a perfect example of a useless soul now, and rogues are honeslty plagued by many. Mages have a few, and clerics are probably all around the best balanced calling in the game at the moment.

    overall i agree with you, but the fact is , that the developer is not doing balancing by saying, ok if we do this what happens to the soul? they are doing knee jerk reactions, and destroying the very foundation of the game, which is mix/match viablity of subclasses within a calling.

  7. #7
    Shadowlander
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    Quote Originally Posted by somerandomnamee View Post
    Andddddddddd by completely disregarding the obvious game imbalance and letting OP souls roam freely while horrible souls are not looked at, the result is inevitable a stale game where everyone and their mom rolls cookie cutter builds because they're tired of dying to everything else while not doing any DPS in between 2 deaths.

    Balance doesn't mean "make everything the same".
    It means, make everything on par, or better/worse in different situations but not completely useless.

    When classes are balanced, it makes the game interresting because then people can play all souls and be usefull to their team in a different way.

    When there's no balance, everyone play the same thing or they're a burden to their team.

    If a necromancer/marksmen heavy team attacks a pyromancer/sabs heavy team, the first team will lose horribly. Most likely they'll not even kill anyone.

    They'll try again, and fail again.
    Try one more time and get destroyed again.

    And the 4th time they try they'll be pyromancers and sabs too.
    Basicaly this ^

  8. #8
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    Quote Originally Posted by somerandomnamee View Post
    Andddddddddd by completely disregarding the obvious game imbalance and letting OP souls roam freely while horrible souls are not looked at, the result is inevitable a stale game where everyone and their mom rolls cookie cutter builds because they're tired of dying to everything else while not doing any DPS in between 2 deaths.

    Balance doesn't mean "make everything the same".
    It means, make everything on par, or better/worse in different situations but not completely useless.

    When classes are balanced, it makes the game interresting because then people can play all souls and be usefull to their team in a different way.

    When there's no balance, everyone play the same thing or they're a burden to their team.

    If a necromancer/marksmen heavy team attacks a pyromancer/sabs heavy team, the first team will lose horribly. Most likely they'll not even kill anyone.

    They'll try again, and fail again.
    Try one more time and get destroyed again.

    And the 4th time they try they'll be pyromancers and sabs too.
    quoted for truth

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