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Thread: The Blackwood Company on Faeblight

  1. #1
    Rift Disciple Margot's Avatar
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    Default The Blackwood Company on Faeblight

    A parchment is posted around Telara:


    The Blackwood Company is expanding its ranks. If you feel you are ready to take on the challenges before us in a Company that supports the community and its members, please read further. We are looking for:


    -Scientists and those skilled in Magitech/Technomagic
    We are again building up our scientific ranks. Current projects include work with Architect pheromones and a retrieval and analysis of the charmer's coil. Aiding in the organization of our monthly, Telara-wide science symposium will be needed. Also, if you have an interesting project that is beneficial to aiding Telara and her innocents, but you lack resources, we are interested in making a spot for you and your project.

    -Medical Staff
    People skilled in the healing arts are valued and encouraged to look further into the Company. We have excellent resources available for medical research as well as fully-stocked medical facilities. We seek two more people skilled in the healing arts.

    -Occultists
    We would like to increase the number of magic wielders and ritualists in our ranks. We have many challenges ahead, including subduing the powerful demon that is currently sieging our Citadel.

    -Soldiers
    In this time, soldiers are always in need. We seek 3 more for our ranks. The demon sieging our citadel has a host of beasts from the plane of earth aiding it, so going against this regime is the first exciting task! (pvp-rp available).

    -Artists of All Varieties
    Blackwood Company supports the arts, and has built a small troupe of actors, artists and musicians that is looking to expand. We would like performances to be held on a regular basis for the community, and available for hire.

    -Chef
    The Company is in need of a chef, as one of our chefs has disappeared. Benefits for this positions are exceptional!

    -Refugee Camp Coordinator
    Handling the public Clinic and the Refugee Camp is too large a task for one person, so we seek to split the responsibilities and seek a person of great compassion and organization to oversee the Blackwood refugee camp, and work in tandem with our Clinic manager/medic. We have almost caught the beast that has been stealing refugees each night, so this will soon not be a worry.

    -Builders
    We seek a builder of great skill! (People to aid with actual dim creation, as many character and guild stories require specialized dimensions!)

    -Therapist
    Our times hold many traumas and terrors for ascended and unascended alike. We seek a therapist to be available for our ranks, and for the unascended who are in need at our clinic and the refugees in our camp. This person must have excellent references and undergo a thorough interview process before accepted.

    If you feel you are meant for any of these positions, please contact someone from the Blackwood Company, or sign your name below. You may find members, or information about the Company at Rivvka's home, just southeast of Fortune's Shore, easily found down the road. *Coordinates Attached here* (Rivvka's dim: The Party Deck).
    Rivvka / Murrbella


    Come stand a little bit closer, breathe in and get a bit higher
    You'll never know what hit you when I get to you

  2. #2
    Rift Disciple Margot's Avatar
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    A lengthy history of the Blackwood Company, compiled and written by Azhadin, the Fel'Seraph:

    Having learned what they could from the High Elves, tribes of humans began to move out from the elven forest that spread across the majority of the world to make their own way in Telara; called Tavra before the dawn of their kind. However, not all humans left the folds of their High Elven wardens.

    Though humans as a race had quickly matured and had become more or less civilized, there were those among the High Elves that believed further steps were needed in order ensure that humans continued to observe the tenets taught to them by their wardens. Humans, in comparison to both High Elves and Dwarves were short lived and with that came impatience and a desire to effect change quickly with little in the way of forethought. This among other considerations might prove to be a detriment to the nature of the world.

    So it was that the High Elf, Sorion Starhearth in conjunction with several others brought together an assembly of humans that were willing to remain with the High Elves for a time as all the others passed out of their influence. These individuals received further education and were more thoroughly ingrained with the philosophical ideals of the High Elves. It was the hope of these High Elves to create an order of individuals who would take much more of their "wisdom" to the human tribes now seeking their way in the world to in order to better guide them.

    This idea was found to be controversial among the majority of High Elves as it was seen to be coercive and contradictory to how High Elves normally approached matters. Sorion along with his allies became more clandestine in their efforts. These progressive High Elves took the humans they enlisted and began meeting with them in secret, deep within the High Elven lands in an area known as the Twilight Forest.

    Sorion, unlike the majority of his brethren maintained ties with the children of Bahralt; the Dwarves. Among those ties he found an ally, Kegnar Malm, who was like-minded in his approach to dealing with the humans. Kegnar enlisted further aid from other Dwarves who shared his and Sorion's vision. They began to meet with the humans as well, offering further instruction and wisdom from a different point of view though in line with the basic principles agreed upon.

    It was decided that the governing body of the Society would be overseen by a Council of Four, equally represented by the elder races with Sorion and Kegnar among them. Thus, millennia before the rise of humans or the arrival of the Bloodstorm in Telara, The Society of the Perennial Flame was born. Named so for the unquenchable light of illumination that would be brought to the world.

    The humans of the Society were well chosen. They excelled in all they were instructed in by their Elven and Dwarven tutors and eventually were sent out to the the burgeoning tribes to aid in steering the course of human development, reporting back annually. A few High Elves and Dwarves even accompanied them; uncharacteristically shedding the constraints of their heritage in desire to explore, have new experiences and be relieved of the burdens placed upon them by their forebears.

    As the years passed more from each race were chosen to join The Society. Candidates were selected through a rigorous process and if found acceptable, were discreetly pursued and eventually inducted into The Society. As The Society's numbers grew and human civilization flourished new sects were formed throughout Telara, all reporting to the original operation that resided within the Twilight Forest. For centuries the system persisted and civilization prospered. The Society insinuated themselves into every facet of civilization; from the classrooms of children, to theological institutions, to high ranking positions in government. Extraordinary advances in both technology and magic were made as new doors previously locked were now opened, subtlety guided by the Society.

    However, it eventually came to pass that some of the outlying sects of The Society felt less and less inclined to return to report their progress or even send communiques in regards to their efforts. In their hubris, they believed they had outgrown the necessity of having their progress and endeavors monitored by the "elder races" even though by this time there were two among The Council that were in fact, human. The outer sects began to forsake what they perceived as now outdated philosophies and unnecessary restrictions. Their desire was to take an even firmer hand in guiding civilization, shaping Telara and divulging the mysteries of the cosmos.

    This division within the Society eventually came to a head when a brilliant human mage by the name of Thalantir Dragomir, recovered what was later surmised to be a relic from another plane. This relic, its name now lost to the annals of time, was apparently a teardrop-shaped multifaceted stone the size of a melon and the color of obisidan. It was said to have shimmered with a red gold tint and emitted an eerie hypnotic hum. The relic, empowered Dragomir, massively increasing his power while simultaneously twisting his mind. His thoughts turned away from benevolent education and guidance to those of conquest and dominion; and not simply over Telara, but the very planes themselves.

    Dragomir was already in line to take position on The Council when a seat was vacated and with the death of Concilor Inui Tahkaat, such came to pass. Though twisted of mind, Dragomir retained all of his intelligence and cunning. Utilizing the power of his position and backed by his own arcane prowess he subtlely manipulated both sides and at times, outright controlled the minds of individuals to further his agenda. This persisted for years as Dragomir and those who secretly followed him grew further in power and influence. However, as with all secrets, Dragomir's machinations were discovered and with that discovery, The War of Shadows began.

    A secret battle between the divergent sects assailed Telara as Dragomir and those closest to him took control of the Twilight Forest, destroying the rest of the Council and their sub-officiates. Dragomir then remade the Council from a cadre of his own followers and set himself above them as Lord Overseer and head of the Society of Ineffable Shadow. The War of Shadows continued quietly for years (some say centuries) as each side attempted to gain the upper hand. Theft, political maneuvering, and assassination were the hallmark of methods used though open battle on rare occasions did occur. In the latter case it was often away from the public and the result over contest for something particularly valuable - such as research, an invention or an artifact.

    In the 4th year of the current age, The Society of Ineffable Shadow at last met its end as Lord Overseer Dragomir and his Council were destroyed by the Knights of the Perennial Flame. This sub-sect of the Perennial Flame had been secretly chosen and trained to specifically breach the Lord Overseer's Citadel and destroy him as well as the heart of his perverted version of the Society. Led by the female human Raksa Lial wielding a weapon known as Fathomless, The Knights were somehow able to penetrate the defenses of the Citadel and reach Dragomir.

    Knight Commander Lial herself struck the killing blow against the Lord Overseer. Dragomir however, had established layers of spells not only upon himself, but the entirety of his citadel. The power of such bolstered even further by the relic in his possession. In reponse to his death, the entire citadel and all those within including the Knights were destroyed in a devastating blast of twisted arcane power. The level of destruction was so great that the majority of Twilight Forest itself was destroyed; any remnants remaining becoming twisted trees of blackened wood.

    Unfortunately, the destruction of the Dragomir and his society came too late, as the machinations over his extended lifespan aided in facilitating doors that Telara was not yet ready to open. Five years after the death of Lord Overseer Dragomir and the Society of Ineffable Shadow - The Bloodstorm arrived.

    The Society had been torn asunder, from within and the from without. Dragomir, The Bloodstorm, the cults and elemental forces had taken their toll on the organization. And so the remnants took whatever knowledge and artifacts that were still in their possession and disappeared from the face of Telara. They were more than shadows now, they had become ghosts.

    Over half a millenia later the Twilight Forest had regrown, though it was no longer the pristine beauty of nature that it once was. The taint of the twisted magics lay deep within the earth that was the forest bed, making it so that the colors of all plants of the forest were muted or simply grey. The trees, however told the tale best. They were abnormally large, twisted and pulsed darkly with magic. Their trunks, branches and even their leaves were black like soot.

    It was to this forest that The Company of the Phoenix traveled, led by their Elven female commander whose name is now lost to history. This company, comprising a dozen individuals had set about Telara, culling the threats of the extra-planar invaders while recovering lost items of power. It was the company's desire to both safeguard and use them to fight against the forces of the Bloodstorm and other malevolent foes. Guided by bits of information found in an ancient safe-hold, the "Phoenix Commander" led her company to the Twilight Forest and into the mountains surrounding the area in hopes of finding a particular item of power rumored to be lost to there. Within the mountains they found a cavern that led deep into the earth.

    Exactly what happened in the cavern is unknown as there was only one to emerge from it and they were unwilling to tell the tale. The "Phoenix Commander"; battered, bloody and fatigued had emerged from the depths of the earth. Cradled in her arm and tightly clutched to her chest was a large, multifaceted tear-shaped stone. It was the color of obsidian and pulsed with power. Power that could be use to perhaps defeat the Bloodstorm. Power that could perhaps be used to shape the world. From her perch high atop the mountain it was said the she looked out over the forest and saw it in a new light. The twisted trees and vegetation now possessed a silent, eerie beauty.

    The "Phoenix Commander" embarked upon a new path. She would gather together those who shared her vision and form a new company. One who was capable of dealing with the cults, the Bloodstorm and if they interfered - the Gods themselves. She would see Telara reshaped into an image of her own making, regardless of the cost. She moved down the mountain towards her destiny - into a shadowy, twisted forest of blackened wood .
    Rivvka / Murrbella


    Come stand a little bit closer, breathe in and get a bit higher
    You'll never know what hit you when I get to you

  3. #3
    RIFT Fan Site Operator
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    Very creative, wishing you and all of your guild an enriching 2014 and beyond.

  4. #4
    Rift Disciple Margot's Avatar
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    Thank you Kiwi, and the same to you as well!
    Rivvka / Murrbella


    Come stand a little bit closer, breathe in and get a bit higher
    You'll never know what hit you when I get to you

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