only able to travel forward and not back?
only able to travel forward and not back?
The Vigil can't travel through time at all. At best they can see signs of what *could* be. They are as bound by time as every other entity on Telara.
Nothing's known about what the Vigil themselves can do concerning time -- no limitations or capabilities are revealed yet. All we know is that their Messengers can see time as a constant "present" (past and future at once), and that they don't like people meddling with it.
And that either there are a great many Messengers of the Vigil, or the one who travels through time to be in many places at once.
I don't think The Vigil is capable of traversing time, but there are most certainly able to see various instances of the future.
For example, does anybody remember the Nic Cage movie Next?
In the movie, Nic Cage is able to instantly see every future variations of decisions he makes.
This is exactly how i see The Vigil. They are capable of knowing every possibility variation of all of our actions.
"By and large, language is a tool for concealing the truth." - George Carlin
When you finish RoS you can see Orphiel bump in (as a ghost-like being). If I remember correctly he says something about the Vigil as "beings that exist outside of time and space". Sorry can't remember exact wording..
Anyway that would indicate to me that they are not bound by time
If that's true that makes the number of Guardians they bring back that end up flipping to the Blood Swarm side even more stupid.
"Hey guys, lets Ascend that Alsbeth girl."
"Wait my ability to see into the future says she'll end up betraying Telara, causing the death of prince Zarepth, destroying the peace between the Guardians and Defiant, and cost the people of Telara the only safe city."
"Ok, one Ascended Alsbeth on the way."
Remember that the Vigil can't take away your free choice, but they can try to plan for as many outcomes as possible.
But what Sarim said is true, I remember Orphiel making that observation (when you use Omen Sight on him for the first time, he goes into detail about it). It would also confirm the few times that it's brought up by the Guardians.
But is it really the Vigil's choices, or the Telarans' that made it so bad?
The Vigil ascended multiple sketchy characters, not just Alsbeth and Kain. Some of those characters, like Hugo and Alaric, have done good things with their second chances.
Free Will doesn't matter when you have somebody who can see into the future. They know the choices that people are going to make or else they really aren't seeing into the future.
It's far better to believe that the Vigil don't know the future as it explains their bad choices far better then making them into a bunch of sadistic herp a depers who knowing that something will end bad, still do so anyway.
Of course if you are a Defiant, this is exactly why you don't trust the Vigil. Either they have the power to see into the future and make all the right choices, but didn't in your future, or they don't and have proven to be no better then anybody else at solving the problem of the Blood Swarm.
Last edited by TechnoMage; 02-24-2012 at 12:36 PM.
The Vigil selected powerful Heroes who, in certain futures, could make the decisions that would prove to be Telara's salvation. However, when the time of testing arrived, Alsbeth and Kain both failed, while plenty of other characters proved to be reliable (there's even a reformed Cultist in the Guardians, acting as a prophet and teacher for the Vigil).
So yeah. Free Will is everything when you have someone who can see into the future. Nothing is assured except that the possibility for both success and failure exists, and nobody can really know which will happen until the moment of truth. The Guardian Ascended player is meant to try to assure that victory is the outcome as often as possible. When the Vigil's faith in Kain fails, the Guardian Ascended is the one who pulls everyone through. Thus the Vigil's faith, while proven wrong in Kain, is vindicated in the Guardian Player.
And I think that's an important point to stress. The Vigil places trust and faith in the Player ("You are our salvation." ~Messenger) as much as even the most devout and zealous Guardian places their faith in the Gods.