So, while playing today I began to think about the Good vs Evil struggle that is present in most MMOs. Specifically, that of WoW, WAR, and Rift.
WoW, as many know, is centered around the Alliance("Good") vs the Horde ("Evil"). The Alliance talks about the invading Horde monsters. However, as anyone who has played the series knows, this is reversed from the truth. The Alliance imprisons the Orcs, and makes them slave labor. It [the Alliance] is full of extreme racism and hatred. Where as the Horde is more looking for freedom from this oppression. WoW has never had, however, a truly "Good" or "Evil" race. Most tend to be fundamentally flawed, and the lines between good and evil are very blurry, even in a race like the Forsaken.
War on the other hand, there is no blurred lines. Order is very good. Destruction is very bad. My first character was a Dwarf Runepriest, an Order character. And it was mostly normal fare for leveling. But then, I played a Dark Elf Witch Elf. And wow. Opening quests have you committing mass murder, poisoning "allies", and intrigue. And all of this is done without the pretense of "morality". It is done for power, and you are taught that early on in game. And then you have Chaos. Who just plain want to destroy the world. In WAR, there were no blurred lines. Good was EXTREMELY good. Evil was EXTREMELY evil.
In Rift, the idea of WoW seems to have been taken. While the Guardians are "righteous" they are by no means good. They are bigoted and close-minded. And the Defiants are not evil. They just have different outlook on the world, and are proud to a fault.
So answer me these questions three.
1) Which system do you prefer, and why?
2) Could Rift be improved by sharpening the lines of morality?
3) What. Is the air speed velocity of an unladen swallow?
Personally, I know some of the most fun I had with a story line was with Warhammer's Destruction.