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  Click here to go to the first Rift Team post in this thread.   Thread: The Handbook to Rare Spawn Creatures of Telara

  1. #166
    Plane Touched Whayyel's Avatar
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    Quote Originally Posted by Raquerria View Post
    2) There is a "Goblin Captive" that rarely spawns in the Grove; I have seen her there twice in two different spots along the road... maybe she spawns somewhere else also. When you kill the goblin guards, you can then interact with her and she offers you a reward. Accepted the reward, and nothing happened except I received a little bag of low level stuff. Did not accept the reward, and within 2 minutes the Stalker of Tears came running down the path. Probably just a coincidence, but I thought I'd throw it out there in case anyone else has seen this. Of course if I see her again I will be testing it.
    It's not just Gloamwood - I have found an NPC at the mercy of mobs in Iron Pine too. Same scenario, rescue them and they offer reward with some random pots and money etc. I don't think I've tried *not* accepting rewards, but if I see one again I will and see what happens

  2. #167
    RIFT Guide Writer Akhet's Avatar
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    RE: the rescued NPCS - I refused the reward and they just continue to stand there like derps. You can talk to them and get the prompt again to accept and if you accept, they give you the stuff and run off.

  3. #168
    Rift Chaser Ailurion's Avatar
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    Quote Originally Posted by Raquerria View Post
    Also, I got Scarbite from a "Pile of Victims" or something like that directly across from the mill, which I actually expected to be the Stalker of Tears per the notes on the forums about how the pile can be found in caves and such.

    Zatzak spawned in front of me on the hill to the right, heading into Moonshade, where a rift opened on top of him. (The rift actually bugged the browncaps so they weren't attackable until I closed the rift, and then I ended up killing like 18 altogether because I had killed the first 4 that popped, then 8 popped and bugged, which I killed after the rift, then once those went down there was another wave before the last one where I could actually target him.)

    Stalker of Tears was running south on the road by the Grove, ran off the path into the goblin cave, then ran back out which is when I killed him, before he could get to the Darkening Trace.

    I agree about the difficulty of multiple spawn points, but I guess it keeps it interesting.
    That is interesting about Scarbite.

    For me with Stalker of Tears, the first time I found him in the Tearfall Catacombs by clicking on the victim pile.

    The second time however, I met Lelana Redhood (the NPC that transforms in to the Stalker of Tears) outside of the Catacombs across the river. She tells you she needs herbs for her grandmother, and they are in Tearfall Catacombs. If you agree to help her, she runs off asking you to meet her at the Dusken Draft with the herbs. When you enter the Catacombs, sure enough there is the victim pile ready for you to interact with.

    So it appears, depending on where you interact with the victim pile determines which werewolf spawn you'll get.

    I think if people find the werewolves pathing it's probably that someone activated them and didn't realize it, or died trying to kill them.


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  4. #169
    Rift Chaser Ailurion's Avatar
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    Just realized that Scarbite was the lizard. Even more strange. I wonder how many of the rare mobs in the zone are triggered by a victim pile?


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  5. #170
    Rift Disciple TheMarker's Avatar
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    Quote Originally Posted by Ailurion View Post
    Just realized that Scarbite was the lizard. Even more strange. I wonder how many of the rare mobs in the zone are triggered by a victim pile?
    Somthing to note aswell, I've encountered the Woman in White 3 times, the first time she transformed into a (non-achieve) rare mob in the cave with the altar of the vigil. The second time she spawned a pile in the same cave, and the third time she spawned another pile just north of millrush pond. Both of these piles just looted mana/health pots. Also, the piles respawned with ~1m CD

  6. #171
    Soulwalker
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    Not sure if posted yet.. was in shimmersand and saw the unattackable "nomad" NPC's playing soccer... sorry football with a skull. Targeted the skuill and was a rare with 9000 hp named "Skull" killed it.. never attacked back or anything just kept getting kicked around by a group of nomads. Not part of the achievement but interesting none the less.

  7. #172
    Soulwalker Raquerria's Avatar
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    Default Theories & Hypotheses

    Ok, I had a much longer post typed out and the forums hiccuped on me when I went to preview, so you can thank the website for this truncated version.

    The following theories are solely based off of observation after constantly hunting rares for the past month, but I haven't seen them mentioned on the forums. I haven't specifically tracked zones, days or times. I feel that either theory can explain how someone can camp a zone for a week and never see their rare spawn, or see multiples of the same rare in short periods of time. Feel free to poke holes in them; I just thought I would toss them out to you all since I've been chewing on them for a while. Within both theories there is also the possibility that certain rares are considered more common or uncommon than the others.


    Theory 1: Cycling Zones
    The idea is that each zone gets its own turn being the "priority" zone for a period of time, during which all rares in that zone have a higher chance of spawning. It does not mean that other zones cannot have rares, but that the chance of them spawning is much lower. Either each zone takes a turn at high priority while other zones all stay at a low level, or they phase in and out kind of like phases of the moon.

    I won't go into excruciating detail, but I have personal experiences running a route through a zone consistently for 3-5 days with no rares (maybe one), then suddenly clear out most of the zone in a 48 hour period. I have also noticed that if I find a high count of rares up in one zone, I hardly find rares in the other ones.


    Theory 2: All Rares Matter
    This theory speculates that only 1-3 rares can be up at any given time in a zone, depending on the zone. When one of the spawned rares is killed, it allows another rare to "fill" its spot and appear. However, it can allow any rare to spawn, including all of those non-achievement mobs that everyone keeps finding. If this theory is correct, then the developers must have figured that players would only focus on the achievement mobs, completely discounting the other rares as bothersome mistakes... and they would have been right. (Dead Simon certainly seems devious enough!)

    I tried to test this in Gloamwood at one point. I ran around hunting all rares I knew of, regardless of achievement. I found & killed the Woman in White, then Dozer popped in the camp within 30 minutes. Another time, I found the lady up who takes you into Tearfall, spawned the pile, killed the werewolf, then ran around and shortly after found that Scarbite's pile was up and spawned him also.

    I am not particularly satisfied with the examples above, but had limited time to test so there they are anyway. However, what actually got me thinking about this idea was a chain of rares in Stonefield. I was running a route and finally saw the troll near the pond outside GF spawn. Within 15 minutes the basilisk was up. Within 20 minutes after that, the abomination near Scarlet Gorge was up.
    Last edited by Raquerria; 04-29-2011 at 10:13 AM.

  8. #173
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    Ultimate hunter
    Name Level HP/MP Coordinates

    Silverwood
    x Vengeful spirit 18 1033/1344 6349, 2645
    x Brod 14 2097/1975 6423, 2871
    x Marlrog 14 2247/100 6813, 3208
    x Mok 14 2097/100 7114, 3223
    x Pandora 13 1876/100 7106, 3480
    x Pentheus 15 2499/2354 6682, 2581
    x Silverwood Werewolf 14 749/100 5787, 2707


    Gloamwood
    x Browncap Cutter 21 3441/100 5395, 2789
    x Dozer 25 4292/100 4228, 2630
    x Gnar Nighthunter 21 3441/100 5409, 2759
    x Lunar Shadestalker 26 4488/100 4600, 2500
    x Millrush Moonstalker 25 4292/100 4188, 2700
    x Scald (non-targetable red sphere) 22 3637/100 5495, 3203 4895,2644
    x Scarbite 25 4292/100 4372, 2587
    x Stalker of Tears 24 4077/100 4701,2670
    x Stalker of the Grove 22 3637/100 5385, 2639
    x Xaksha 25 4292/100 4662, 2415
    x Zatzak Browncap 21 3441/3861 5395, 2789


    Scarlet Gorge
    x Rockjaw 27 1693/100 4032, 3157
    x Korgek the Breaker 27 1693/100 4425, 4503
    x Ghorgull the Bringer of Libations 27 2201/100 4441, 3314
    x Quogor 23 1391/1052 3837, 2944
    x Nightfang (not on list)


    Scarwood Reach
    x Gurok (elite) 33 7300/100 2965, 3955
    x Lashtail (elite) 33 7658/100 2970, 3950
    x Rotwhip (elite) 36 8659/100 3975, 4617
    x Shadow Harvester (elite) 36 3950, 4675
    x Bloodwhisker (elite) 33 7300/100 3848, 4233
    x Gravelfist (elite) 33 8000 3785, 43052
    x Nuhtu (elite) 33 7656/100 2820, 4275
    x Granite Crawler 32 5905/100 3554, 4020
    x Ironfang 32 5905/100 3450, 4345
    x Blister 32 5900/100 3425, 4101
    x Rivetskull (elite) 32 7300/100 3190, 4170
    x Errant Wrecker 31 5687/100 4021, 4134
    x Razorback Terror 32 6300/100 3765,4000
    x Barbwing 31 5687/100 3554, 3717
    x Venomspitter 31 5687/100 3475, 3738
    x Corpsegrinder (elite) (burrowed) 34 8000 2800, 3750
    x Scarbeak (elite) 34 7200 3053, 3636
    x Ahasa 34 7000 2727, 3840
    x Vasyu (elite) 34 8019/100 2640, 3790
    x Blackclaw 34 8000 3450,4445
    x Vilehide (elite) 34 8000 3450,4445


    Moonshade Highlands
    x Raging Summoner 38 7445/6835 6311, 1700
    x Razorfang
    x Deranged Pyromancer 38 7445/6835 5868, 1563
    x Fezziled the Curious 39 7731/6993 6385, 2020
    x Nytami 40 8028/100 6457, 1337
    x Lugog the Destroyer 38 7445/100 6898, 1589
    x Arumal 38 7445/100 7119, 1840
    Aelfwar Moonshade Emissar


    Droughtlands
    x Freddik the Broken 36 3216/100 7261, 5888
    x Enraged Scarab 39 3589/100 7575, 6638
    x Mordant Queen/Widow 43 4105/4081 8125, 7215
    x Kragnix the Annihilator 8120, 6775
    x Glogg the Ravenous 41 3852/100 8339, 7112
    Forgotten Sacrifice
    x Hurknok 41 3852/100 8166, 7051
    x Koglok 41 3852/100 8315, 7045
    x Bone-Fed Ripper 44 4247/100 8887/ 6692
    x Jhomm the Cruel 38 3457/100 7971, 6438


    Iron Pine Peak
    x Netherworld Wanderer
    x Emissary Kavenik 45 9492/8196 2005, 2017
    x Frosthide 42 7719/100 4611, 1373
    x Artic Peakstalker 47 9915/100 4724, 1268
    Mad Hogger
    x Dagda Skullthumper 40 8028/100 4254, 1914
    x Razormane 47 9915/100 3149, 2346
    Swirling Tempest
    x Blackblood Drake 44 9148/100 3741, 2205
    x Frostpaw Mauler 41 8296/100 4180, 1854


    Shimmersand
    x The Predator 46 9700/100 6952, 6482
    x Mangled Exile 49 11389/100 6959, 7294
    x Grand Councilman Al'hazeed 50 11373/10130 7360, 7555
    x Lord Scaldwater 48 10094/100 6195, 7120


    Stillmore
    x Blood Bough 50 4928/100 1549, 3289
    x Taziel Kanur 50 4928/100 2401, 2646
    x Thagrux the Unclean 50 4928/100 1856, 3430
    x Khromas the Eternal 50 11373/100 1353, 2618
    x Spineclaw 50 4928/100 2095, 2600
    x Experimental War Golem 50 4928/100 1158, 2697
    x The Endless Broodmother (burrowed) 50 4928/100 1312, 2374
    x Jom Turner 50 2000, 2225
    x Azumel the Screecher 50 4928/100 1720, 2315


    Freemarch
    x Gizzit 16 896/100 7117, 5839
    x Augustor 12 596/100 6189, 4997
    x Tormented Wisp 15 883/100 6074, 5683
    x Crepit Pokeit 15 417/100 7315, 5053
    x Sea Cutter 13 670/100 7216, 4990
    x Gorgol 896/100 6891, 5631
    x Azagamara 16 896/100 7172, 5785


    Stonefield
    x Bahezerk 26 2084/100 4430, 5084
    x Boneseeker 22 1299/100 4707, 5278
    Gnarvul
    x Gorehorn the Mighty 22 1299/100 5962, 4473
    x Gormungun
    x Lothuu the Sead 22 1299/100 5761, 4571
    x Nela Valcuthren 19 1430/100 5827, 4906
    Questing Overseer
    x Rendfang 22 1299/100 5766, 4499
    x Sentient Cruor 22 1299/100 4515, 5512
    x Stone Rend 25 1794/100 4785, 5134
    x Stridal 22 1299/100 5269, 4922
    x Xoxtillus 22 1299/1742 5914, 4475
    XT-300


    x Ashandara 22 1299/100 4477, 5020


    well the ones with the X in from i have killed already
    I am currently missing Mad Hogger, Swirling Tempest, Aelfwar Emissary, Forgotten Sacrifice, Gnarvul, Questing Overseer, and XT-300.
    Seeing as how the 3 i am missing in stonefield will be fixed in the patch and forgotten sacrifice no one knows yet lets ignore those
    if anyone has new information on mad hogger, swirling tempest or aelfwar emissary please post it up.
    and i dont mean go copy paste from another site like rift zam or something.
    thank you all in advance

  9. #174
    RIFT Guide Writer VampiricDemise's Avatar
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    Default updating for patch 1.2!

    Currently updating the Handbook with coords on our very dear missing friends (you know who they are!) as well as *ahem* correcting some names that I have failed to notice that were typed incorrectly. So please, do double check your macros before going out because I certainly had to do that.

    There are still some missing coords for some spawns, most of them being in Iron Pine Peak. Please, if you have the location for the ones missing, post them here!

    Happy Hunting!

    Khatha . Cleric . Guardian . Faeblight
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    Hunting rare spawns in old Telara? The Handbook to Rare Spawn Creatures of Telara

  10. #175
    Soulwalker
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    Default Found a guy not on the list, ILCHOR

    ILCHORIN , lvl 50 in Lake of Solace at: 6273, 6300. possibly not though. He wouldn't kill me
    Last edited by overlordkain; 05-20-2011 at 11:51 AM.

  11. #176
    Soulwalker
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    Default Ran into the Swirling Tempest

    I don't have the coordinates but I ran into the Swirling Tempest in Iron Pine Peak. It was inside the wailing caves on the top of the map. I was in there doing quests and watched it move around in the caves.

    I hope this helps people find it. It was actually my first rare I targeted I think because the diamond help topic popped up. I might have missed it otherwise.

    Saul

  12. #177
    Soulwalker
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    Default Spawn Times

    Anyone know the spawn times on Silverwood Rare mobs for the achievement? Seems like they either never spawn or are killed so quick by higher level passer-byers... Just curious

  13. #178
    RIFT Guide Writer VampiricDemise's Avatar
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    Quote Originally Posted by Fanasze View Post
    Anyone know the spawn times on Silverwood Rare mobs for the achievement? Seems like they either never spawn or are killed so quick by higher level passer-byers... Just curious
    It's really difficult to gauge on spawn timers for the rare spawns in any zone let alone just Silverwood. Just out of experience with other zones, it's been as short as 30 minutes to never having seen the mob spawn at all (example with Nytami like many have had issues with.)

    It does seem though that certain zones (Scarwood Reach and Moonshade to a degree) that you can do a complete circuit around in the zone looking for rares, kill a few, wait 30-40 minutes and do the circuit again and find the same ones or new ones. Whether that is the case for all zones, I can't confirm or deny since I'm not the only one hunting them and some zones being too big or the patrol zone of the mob too large but I can say at least those two zones mentioned earlier do this constantly.

    And I know the pain of the Silverwood rares, finally kill Marlrog and now just waiting on the Hidden Crypt for the Vengeful Spirit. Silly rifts spawning near that location. gr gr gr.

    Khatha . Cleric . Guardian . Faeblight
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  14. #179
    Ascendant Anuhart's Avatar
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    Quote Originally Posted by VampiricDemise View Post
    It's really difficult to gauge on spawn timers for the rare spawns in any zone let alone just Silverwood. Just out of experience with other zones, it's been as short as 30 minutes to never having seen the mob spawn at all (example with Nytami like many have had issues with.)

    It does seem though that certain zones (Scarwood Reach and Moonshade to a degree) that you can do a complete circuit around in the zone looking for rares, kill a few, wait 30-40 minutes and do the circuit again and find the same ones or new ones. Whether that is the case for all zones, I can't confirm or deny since I'm not the only one hunting them and some zones being too big or the patrol zone of the mob too large but I can say at least those two zones mentioned earlier do this constantly.

    And I know the pain of the Silverwood rares, finally kill Marlrog and now just waiting on the Hidden Crypt for the Vengeful Spirit. Silly rifts spawning near that location. gr gr gr.
    We have to leave SR out of any comparison, those are on a different spawn mechanic. With the tips from the NPC's you can literally go from rare to rare non stop for rep.

    As for the other zones, I don't think there is any set time for any rare. Rather that each one has it's own parameters. Possibly a <not within x time respawn> and a <roll every x time to decide spawn or not> the size of the die and the time deciding rarity. Hence possible to see several up at once, none for a while and common or rare mobs.

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    You obviously know nothing about Laethys, have you tried him?
    I don't log in anymore.

  15. #180
    RIFT Guide Writer VampiricDemise's Avatar
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    Quote Originally Posted by Anuhart View Post
    We have to leave SR out of any comparison, those are on a different spawn mechanic. With the tips from the NPC's you can literally go from rare to rare non stop for rep.

    As for the other zones, I don't think there is any set time for any rare. Rather that each one has it's own parameters. Possibly a <not within x time respawn> and a <roll every x time to decide spawn or not> the size of the die and the time deciding rarity. Hence possible to see several up at once, none for a while and common or rare mobs.
    True that SWR isn't a fair example but it does still have a bit of that "luck" factor for even the hinted spawns. Took nearly three weeks to see Rivetskull around even after making several circuits killing the others to rotate to the next few spawns. Even with other zones, it's difficult to see what their spawning mechanics are but I don't think that each spawn would have their own separate conditions to appear.

    Either way, Trion has certainly done something with its rare spawn script. Some common ones seem to have gone on the rare list while the elusive ones have become a bit more frequent as of late (not just the missing 4 pre 1.2.)

    And not to change the topic too much but: has anyone else run into some of the triggered rare spawns like Scald and Frostpaw Mauler for example, that has not seen their triggering mechanics? Just the other day I spotted in Gloamwood Scald running around as a drake just ouside of Gloamwood Pines but I have never seen him at the location just north of Silkweb Pass. I have run across both Arctic Peakstalker and Frostpaw Mauler as well with niether of their triggers being around and these being after server restarts.

    Khatha . Cleric . Guardian . Faeblight
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    Hunting rare spawns in old Telara? The Handbook to Rare Spawn Creatures of Telara

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