RE: the rescued NPCS - I refused the reward and they just continue to stand there like derps. You can talk to them and get the prompt again to accept and if you accept, they give you the stuff and run off.
For me with Stalker of Tears, the first time I found him in the Tearfall Catacombs by clicking on the victim pile.
The second time however, I met Lelana Redhood (the NPC that transforms in to the Stalker of Tears) outside of the Catacombs across the river. She tells you she needs herbs for her grandmother, and they are in Tearfall Catacombs. If you agree to help her, she runs off asking you to meet her at the Dusken Draft with the herbs. When you enter the Catacombs, sure enough there is the victim pile ready for you to interact with.
So it appears, depending on where you interact with the victim pile determines which werewolf spawn you'll get.
I think if people find the werewolves pathing it's probably that someone activated them and didn't realize it, or died trying to kill them.
Editing a post is not an admission of error, it is the application of an improved content patch.
Just realized that Scarbite was the lizard. Even more strange. I wonder how many of the rare mobs in the zone are triggered by a victim pile?
Editing a post is not an admission of error, it is the application of an improved content patch.
Not sure if posted yet.. was in shimmersand and saw the unattackable "nomad" NPC's playing soccer... sorry football with a skull. Targeted the skuill and was a rare with 9000 hp named "Skull" killed it.. never attacked back or anything just kept getting kicked around by a group of nomads. Not part of the achievement but interesting none the less.
Ok, I had a much longer post typed out and the forums hiccuped on me when I went to preview, so you can thank the website for this truncated version.
The following theories are solely based off of observation after constantly hunting rares for the past month, but I haven't seen them mentioned on the forums. I haven't specifically tracked zones, days or times. I feel that either theory can explain how someone can camp a zone for a week and never see their rare spawn, or see multiples of the same rare in short periods of time. Feel free to poke holes in them; I just thought I would toss them out to you all since I've been chewing on them for a while. Within both theories there is also the possibility that certain rares are considered more common or uncommon than the others.
Theory 1: Cycling Zones
The idea is that each zone gets its own turn being the "priority" zone for a period of time, during which all rares in that zone have a higher chance of spawning. It does not mean that other zones cannot have rares, but that the chance of them spawning is much lower. Either each zone takes a turn at high priority while other zones all stay at a low level, or they phase in and out kind of like phases of the moon.
I won't go into excruciating detail, but I have personal experiences running a route through a zone consistently for 3-5 days with no rares (maybe one), then suddenly clear out most of the zone in a 48 hour period. I have also noticed that if I find a high count of rares up in one zone, I hardly find rares in the other ones.
Theory 2: All Rares Matter
This theory speculates that only 1-3 rares can be up at any given time in a zone, depending on the zone. When one of the spawned rares is killed, it allows another rare to "fill" its spot and appear. However, it can allow any rare to spawn, including all of those non-achievement mobs that everyone keeps finding. If this theory is correct, then the developers must have figured that players would only focus on the achievement mobs, completely discounting the other rares as bothersome mistakes... and they would have been right. (Dead Simon certainly seems devious enough!)
I tried to test this in Gloamwood at one point. I ran around hunting all rares I knew of, regardless of achievement. I found & killed the Woman in White, then Dozer popped in the camp within 30 minutes. Another time, I found the lady up who takes you into Tearfall, spawned the pile, killed the werewolf, then ran around and shortly after found that Scarbite's pile was up and spawned him also.
I am not particularly satisfied with the examples above, but had limited time to test so there they are anyway. However, what actually got me thinking about this idea was a chain of rares in Stonefield. I was running a route and finally saw the troll near the pond outside GF spawn. Within 15 minutes the basilisk was up. Within 20 minutes after that, the abomination near Scarlet Gorge was up.
Last edited by Raquerria; 04-29-2011 at 10:13 AM.
Name Level HP/MP Coordinates
x Vengeful spirit 18 1033/1344 6349, 2645
x Brod 14 2097/1975 6423, 2871
x Marlrog 14 2247/100 6813, 3208
x Mok 14 2097/100 7114, 3223
x Pandora 13 1876/100 7106, 3480
x Pentheus 15 2499/2354 6682, 2581
x Silverwood Werewolf 14 749/100 5787, 2707
x Browncap Cutter 21 3441/100 5395, 2789
x Dozer 25 4292/100 4228, 2630
x Gnar Nighthunter 21 3441/100 5409, 2759
x Lunar Shadestalker 26 4488/100 4600, 2500
x Millrush Moonstalker 25 4292/100 4188, 2700
x Scald (non-targetable red sphere) 22 3637/100 5495, 3203 4895,2644
x Scarbite 25 4292/100 4372, 2587
x Stalker of Tears 24 4077/100 4701,2670
x Stalker of the Grove 22 3637/100 5385, 2639
x Xaksha 25 4292/100 4662, 2415
x Zatzak Browncap 21 3441/3861 5395, 2789
x Rockjaw 27 1693/100 4032, 3157
x Korgek the Breaker 27 1693/100 4425, 4503
x Ghorgull the Bringer of Libations 27 2201/100 4441, 3314
x Quogor 23 1391/1052 3837, 2944
x Nightfang (not on list)
x Gurok (elite) 33 7300/100 2965, 3955
x Lashtail (elite) 33 7658/100 2970, 3950
x Rotwhip (elite) 36 8659/100 3975, 4617
x Shadow Harvester (elite) 36 3950, 4675
x Bloodwhisker (elite) 33 7300/100 3848, 4233
x Gravelfist (elite) 33 8000 3785, 43052
x Nuhtu (elite) 33 7656/100 2820, 4275
x Granite Crawler 32 5905/100 3554, 4020
x Ironfang 32 5905/100 3450, 4345
x Blister 32 5900/100 3425, 4101
x Rivetskull (elite) 32 7300/100 3190, 4170
x Errant Wrecker 31 5687/100 4021, 4134
x Razorback Terror 32 6300/100 3765,4000
x Barbwing 31 5687/100 3554, 3717
x Venomspitter 31 5687/100 3475, 3738
x Corpsegrinder (elite) (burrowed) 34 8000 2800, 3750
x Scarbeak (elite) 34 7200 3053, 3636
x Ahasa 34 7000 2727, 3840
x Vasyu (elite) 34 8019/100 2640, 3790
x Blackclaw 34 8000 3450,4445
x Vilehide (elite) 34 8000 3450,4445
x Raging Summoner 38 7445/6835 6311, 1700
x Deranged Pyromancer 38 7445/6835 5868, 1563
x Fezziled the Curious 39 7731/6993 6385, 2020
x Nytami 40 8028/100 6457, 1337
x Lugog the Destroyer 38 7445/100 6898, 1589
x Arumal 38 7445/100 7119, 1840
Aelfwar Moonshade Emissar
x Freddik the Broken 36 3216/100 7261, 5888
x Enraged Scarab 39 3589/100 7575, 6638
x Mordant Queen/Widow 43 4105/4081 8125, 7215
x Kragnix the Annihilator 8120, 6775
x Glogg the Ravenous 41 3852/100 8339, 7112
x Hurknok 41 3852/100 8166, 7051
x Koglok 41 3852/100 8315, 7045
x Bone-Fed Ripper 44 4247/100 8887/ 6692
x Jhomm the Cruel 38 3457/100 7971, 6438
Iron Pine Peak
x Netherworld Wanderer
x Emissary Kavenik 45 9492/8196 2005, 2017
x Frosthide 42 7719/100 4611, 1373
x Artic Peakstalker 47 9915/100 4724, 1268
x Dagda Skullthumper 40 8028/100 4254, 1914
x Razormane 47 9915/100 3149, 2346
x Blackblood Drake 44 9148/100 3741, 2205
x Frostpaw Mauler 41 8296/100 4180, 1854
x The Predator 46 9700/100 6952, 6482
x Mangled Exile 49 11389/100 6959, 7294
x Grand Councilman Al'hazeed 50 11373/10130 7360, 7555
x Lord Scaldwater 48 10094/100 6195, 7120
x Blood Bough 50 4928/100 1549, 3289
x Taziel Kanur 50 4928/100 2401, 2646
x Thagrux the Unclean 50 4928/100 1856, 3430
x Khromas the Eternal 50 11373/100 1353, 2618
x Spineclaw 50 4928/100 2095, 2600
x Experimental War Golem 50 4928/100 1158, 2697
x The Endless Broodmother (burrowed) 50 4928/100 1312, 2374
x Jom Turner 50 2000, 2225
x Azumel the Screecher 50 4928/100 1720, 2315
x Gizzit 16 896/100 7117, 5839
x Augustor 12 596/100 6189, 4997
x Tormented Wisp 15 883/100 6074, 5683
x Crepit Pokeit 15 417/100 7315, 5053
x Sea Cutter 13 670/100 7216, 4990
x Gorgol 896/100 6891, 5631
x Azagamara 16 896/100 7172, 5785
x Bahezerk 26 2084/100 4430, 5084
x Boneseeker 22 1299/100 4707, 5278
x Gorehorn the Mighty 22 1299/100 5962, 4473
x Lothuu the Sead 22 1299/100 5761, 4571
x Nela Valcuthren 19 1430/100 5827, 4906
x Rendfang 22 1299/100 5766, 4499
x Sentient Cruor 22 1299/100 4515, 5512
x Stone Rend 25 1794/100 4785, 5134
x Stridal 22 1299/100 5269, 4922
x Xoxtillus 22 1299/1742 5914, 4475
x Ashandara 22 1299/100 4477, 5020
well the ones with the X in from i have killed already
I am currently missing Mad Hogger, Swirling Tempest, Aelfwar Emissary, Forgotten Sacrifice, Gnarvul, Questing Overseer, and XT-300.
Seeing as how the 3 i am missing in stonefield will be fixed in the patch and forgotten sacrifice no one knows yet lets ignore those
if anyone has new information on mad hogger, swirling tempest or aelfwar emissary please post it up.
and i dont mean go copy paste from another site like rift zam or something.
thank you all in advance
Currently updating the Handbook with coords on our very dear missing friends (you know who they are!) as well as *ahem* correcting some names that I have failed to notice that were typed incorrectly. So please, do double check your macros before going out because I certainly had to do that.
There are still some missing coords for some spawns, most of them being in Iron Pine Peak. Please, if you have the location for the ones missing, post them here!
ILCHORIN , lvl 50 in Lake of Solace at: 6273, 6300. possibly not though. He wouldn't kill me
Last edited by overlordkain; 05-20-2011 at 11:51 AM.
I don't have the coordinates but I ran into the Swirling Tempest in Iron Pine Peak. It was inside the wailing caves on the top of the map. I was in there doing quests and watched it move around in the caves.
I hope this helps people find it. It was actually my first rare I targeted I think because the diamond help topic popped up. I might have missed it otherwise.
Anyone know the spawn times on Silverwood Rare mobs for the achievement? Seems like they either never spawn or are killed so quick by higher level passer-byers... Just curious
It does seem though that certain zones (Scarwood Reach and Moonshade to a degree) that you can do a complete circuit around in the zone looking for rares, kill a few, wait 30-40 minutes and do the circuit again and find the same ones or new ones. Whether that is the case for all zones, I can't confirm or deny since I'm not the only one hunting them and some zones being too big or the patrol zone of the mob too large but I can say at least those two zones mentioned earlier do this constantly.
And I know the pain of the Silverwood rares, finally kill Marlrog and now just waiting on the Hidden Crypt for the Vengeful Spirit. Silly rifts spawning near that location. gr gr gr.
As for the other zones, I don't think there is any set time for any rare. Rather that each one has it's own parameters. Possibly a <not within x time respawn> and a <roll every x time to decide spawn or not> the size of the die and the time deciding rarity. Hence possible to see several up at once, none for a while and common or rare mobs.
Either way, Trion has certainly done something with its rare spawn script. Some common ones seem to have gone on the rare list while the elusive ones have become a bit more frequent as of late (not just the missing 4 pre 1.2.)
And not to change the topic too much but: has anyone else run into some of the triggered rare spawns like Scald and Frostpaw Mauler for example, that has not seen their triggering mechanics? Just the other day I spotted in Gloamwood Scald running around as a drake just ouside of Gloamwood Pines but I have never seen him at the location just north of Silkweb Pass. I have run across both Arctic Peakstalker and Frostpaw Mauler as well with niether of their triggers being around and these being after server restarts.