You can't swing a stick these days without hitting a gamer claiming to be bored. Even a company like Trion, who has pumped out more quality content at a faster pace than anyone before them can't keep up with this almost insatiable demand. Would creating a longer journey result in a more meaningful end-game? Or are players are own worse enemy as we abandon a game where we can't hit the level cap in a few days? We explore the issue this week at Ten Ton Hammer.
The cries of the playerbase should fall on deaf ears as they proclaim their boredom after chewing through content like a fat kid at an all you can eat buffet. Even the recently introduced Instant Adventure scenarios, that launch players into a frenzy of load and go gaming, have been criticized by these voracious omnivores as being either a) too easy or b) too light in the experience department. How can a developer win when the players deride them for making content too easy but wont play their game if they cant reach the level cap in under week?


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