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Thread: "Make Raids More Accessible" @ RPGParadise

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    Default "Make Raids More Accessible" @ RPGParadise

    After experiencing the issues many guilds have with raiding (which seems to be getting worse, based on recruiting messages in-game), I feel it's time to look into making a change. Check out the ideas and let us know what you think as well! Make Raids More Accessible.
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    Rift Chaser Pope Zaphod's Avatar
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    Default No.

    I do not want to see "baby" versions of 20-man content. Merge guilds, move to a higher pop server, or pug. If you make everything accessible to the lowest common denominator, you lessen the value of the game and the experience. There is enough casual content in RIFT without making more.

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    Sword of Telara livnthedream's Avatar
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    making raids more accessible leads to the abomination that is lfr. raiding is already easy enough with t1. if you are having issues getting people, or finding people then recruit more or get better.
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    So if so many guilds can run 10 but not 20, why dont two 10 man guilds form an alliance?

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    Many guilds have too much pride and want to raid solely in-guild.

    And this doesn't make things more casual. Needing 500 people vs 10 doesn't make it any more casual or hardcore. It just requires more players. You can easily have something that's harder with 5 people than it is with 20. That doesn't make the 5-man content "casual."
    Last edited by raptorak; 12-16-2011 at 09:55 AM.
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    Sword of Telara daphat79's Avatar
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    Not everyone is hard core raiding players. This makes sence 100%.

    Example. Our guild has many players who are unable to commit to a raiding schdule to hit current content. This content needs players to pay attention and work together and you are unable to bring in fresh players and teach fights to them every week.

    We currently still raid ROS and GSB on the weekends for fun and alts. This content is easier now most of the members are HK geared and this allows our causal memebers to see raid content. Its a lot more forgiving if someone dies due to us doubling the current DPS check bosses.

    If you make things a bit more accessable to players who DONT have raiding schedules its not dumbing down the game its making it so they also get to see the same content they are paying for.

    the WOW LFG tool was a great addidtion to the game. A prime example. Lastnight I was uable to log into rift so i fired up good old WoW. I no longer have a guild in the game but I can queue up in the LFR and enjoy some raiding conent with people. Yes its easier content but I have no urge to jump back into competitive raiding again in that game.

    Sometimes people need to stop and think about others and not just themself and what they want. Not everyone plays the game the same way you do.
    Last edited by daphat79; 12-16-2011 at 09:59 AM.
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    If they nerf raids like they nerfed tier dungeons, then goodbye RIFT

    If you want to raid, join raiding guild. There are many of them. Casual,semi hardcore or hardcore - depend how much time can you spend in game

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    Sword of Telara daphat79's Avatar
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    Quote Originally Posted by voltariss View Post
    If they nerf raids like they nerfed tier dungeons, then goodbye RIFT

    If you want to raid, join raiding guild. There are many of them. Casual,semi hardcore or hardcore - depend how much time can you spend in game
    never said to nerf raids. Leave the current ones in place just add a easier mode for others. I currently enjoy raiding the way it is.
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    My post was answer to OP article. Should have used quote,Sorry.

    Create two difficulties and allow better rewards for the 20-man. As an example, there could be 50% more Marks and a higher drop rate for the 20-man, but both could still have the same drop items. This would help because it would reward those who can handle the 20-mans with more items, but would still allow players to run the 10-man version to get geared up
    Easier version with the same item drops sounds like asking for nerf.

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    Ascendant Oggiefishier's Avatar
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    Quote Originally Posted by raptorak View Post
    Many guilds have too much pride and want to raid solely in-guild.

    And this doesn't make things more casual. Needing 500 people vs 10 doesn't make it any more casual or hardcore. It just requires more players. You can easily have something that's harder with 5 people than it is with 20. That doesn't make the 5-man content "casual."
    Blizzard keeps repeating this mantra your spouting... yet i've yet to see them produce anything close to what Naxx 40 was in VANILLA wow in any of thier expansions... hell they barely produce any ENCOUNTERS as hard as BWL was at level....much less a full raid.

    why? because of something the blizzard devs admitted and explained on the original forums. the fewer people involved in an encounter the less abilities can be required for the completion of that encounter. the less quordination that is required and the more common denominator an encounter HAS to be.
    Last edited by Oggiefishier; 12-16-2011 at 10:35 AM.
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    Ascendant Oggiefishier's Avatar
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    Quote Originally Posted by daphat79 View Post
    never said to nerf raids. Leave the current ones in place just add a easier mode for others. I currently enjoy raiding the way it is.
    one leads to the other. as blizzard has demonstrated since their first expansion.

    those who forgets the mistakes of the past are doomed to repeat them.
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    Quote Originally Posted by voltariss View Post
    My post was answer to OP article. Should have used quote,Sorry.



    Easier version with the same item drops sounds like asking for nerf.
    If you had read, I'd like them to increase the difficulty of the 10-man version as well. I don't want EASY raids. In fact what I want is far from it. They can ramp up the difficulty. Just because it requires less players doesn't make it any less difficult.

    Quote Originally Posted by Oggiefishier View Post
    Blizzard keeps repeating this mantra your spouting... yet i've yet to see them produce anything close to what Naxx 40 was in VANILLA wow in any of thier expansions... hell they barely produce any ENCOUNTERS as hard as BWL was at level....much less a full raid.

    why? because of something the blizzard devs admitted and explained on the original forums. the fewer people involved in an encounter the less abilities can be required for the completion of that encounter. the less quordination that is required and the more common denominator an encounter HAS to be.
    Can't comment on this as I haven't played World of Warcraft. But while I agree that it would be slightly easier, that's why the rewards in themselves would be equal to the 20-man version but not at the SAME rate. Meaning, for example, if an item has a 80% drop rate now. It would be decreased to, say 40%. Now you have the same opportunity but not the same rate.
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    Quote Originally Posted by Oggiefishier View Post
    Blizzard keeps repeating this mantra your spouting... yet i've yet to see them produce anything close to what Naxx 40 was in VANILLA wow in any of thier expansions... hell they barely produce any ENCOUNTERS as hard as BWL was at level....much less a full raid.

    why? because of something the blizzard devs admitted and explained on the original forums. the fewer people involved in an encounter the less abilities can be required for the completion of that encounter. the less quordination that is required and the more common denominator an encounter HAS to be.
    If you go back and look at the encounters now, they weren't all that complex so to speak. I mean sure, at the time when they first came out, they were challenging since many people were probably not familiar with those mechanics before.

    I guess you could argue that they were challenging due to the amount of damage the boss did to the raid or something.

  14. #14
    Sword of Telara daphat79's Avatar
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    Quote Originally Posted by voltariss View Post
    My post was answer to OP article. Should have used quote,Sorry.



    Easier version with the same item drops sounds like asking for nerf.
    By all means i agree here. The gear should not be equal.
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    By all means, nerf more stuff in this game. Who wants the few decent guilds and "loyal" players to stay here. Push em away and watch rift die faster in favor of casuals who jump games every few weeks.
    Last edited by Alex113; 12-16-2011 at 10:50 AM.

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