<?xml version="1.0" encoding="windows-1252"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title>Rift Dev Tracker Feed</title> <link>http://forums.riftgame.com/</link> <description>The Rift Dev Tracker, this is an RSS feed which keeps track of the communication made by actual Rift developers.</description> <language>en</language> <lastBuildDate>Wed, 19 Jun 2013 07:34:41 GMT</lastBuildDate> <generator>TWN Developers</generator> <ttl>1</ttl> <image> <url>http://forums.riftgame.com/images/misc/rss.png</url> <title>RSS Icon</title> <link>http://forums.riftgame.com/</link> </image> <atom:link href="http://forums.riftgame.com" rel="self" type="application/rss+xml" /> <item> <title>Cloth drops are bugged...</title> <link><![CDATA[http://forums.riftgame.com/general-discussions/general-discussion/366302-cloth-drops-bugged.html#post4318324]]></link> <description><![CDATA[Yep, the lack of cloth drops is not intended! Should be addressed after tomorrow's fix. :)]]></description> <author>CM Morgana</author> <pubDate>Wed, 19 Jun 2013 06:11:28 +0000</pubDate> <guid isPermaLink="false">4318324</guid> </item> <item> <title>newest event and already I need help (asking question)</title> <link><![CDATA[http://forums.riftgame.com/general-discussions/general-discussion/363836-newest-event-already-i-need-help-asking-question.html#post4317834]]></link> <description><![CDATA[Ouch.  I tried to get CS to see what they could do, but it looks like it is currently in a state to not get easily cleaned up tonight.  I will get someone from my team to untangle it and help get the wall down on Hailol (and Necropolis) in the morning (pacific time).

In the meantime, another trick to get inside Dendrome is joining Dendrome IA to get teleported inside.  A pretty poor work around, I know.  :(]]></description> <author>Tacitus</author> <pubDate>Wed, 19 Jun 2013 01:27:32 +0000</pubDate> <guid isPermaLink="false">4317834</guid> </item> <item> <title>Please Change the Crude Loading Screen Image</title> <link><![CDATA[http://forums.riftgame.com/general-discussions/general-discussion/360212-please-change-crude-loading-screen-image-post4317741.html#post4317741]]></link> <description><![CDATA[Thanks to Elrar's hosting ninjaness, you can get the new loading screen here: [IMG]https://lh5.googleusercontent.com/-VILtY-5XfNw/UcD8OXfa2kI/AAAAAAAAAhY/QsMYm0HztHc/w1598-h999-no/crucia_loading_%25281920x1200%2529.jpg[/IMG]]]></description> <author>Gingers</author> <pubDate>Wed, 19 Jun 2013 00:39:30 +0000</pubDate> <guid isPermaLink="false">4317741</guid> </item> <item> <title>To the Players of Icewatch &amp;amp; Akala – A Small Token of our Appreciation</title> <link><![CDATA[http://forums.riftgame.com/general-discussions/general-discussion/366833-players-icewatch-akala-small-token-our-appreciation.html#post4317657]]></link> <description><![CDATA[Greetings!
 
[URL="http://forums.riftgame.com/general-discussions/general-discussion/364169-please-read-icewatch-eu-pve-trial-shard-conversion-6-00-pm-tonight.html"]Last week[/URL] we faced the tough decision to turn Akala & Icewatch into trial shards, requiring their players to relocate to other, active shards. While done for the greater good of all our European players, and to ensure we can properly scale with our growing community, we know that these shards are more than just server hardware.

The memories & relationships you have are real, and we want to remember these communities with a few small tokens of our appreciation for all your contributions to RIFT’s success over the past two years.
 
To that end, all former players of the Icewatch & Akala communities will receive the following within the next few weeks on all of their characters:
 
[LIST]
[*]Title: “of Icewatch” or “of Akala”
[*]Icewatch or Akala Regalia Wardrobe Set
[*]+1000 Bonus Loyalty
[/LIST]
 
Thank you to everyone for making this transition as quickly as possible. It’s great to see we now have queue times under control, individual server populations are looking very healthy, and more people than ever can now enjoy RIFT together!
 
Cheers,]]></description> <author>Elrar</author> <pubDate>Wed, 19 Jun 2013 00:00:30 +0000</pubDate> <guid isPermaLink="false">4317657</guid> </item> <item> <title>Lightning Blade</title> <link><![CDATA[http://forums.riftgame.com/game-discussions/classes-telara/mage-discussion/366411-lightning-blade-post4317368.html#post4317368]]></link> <description><![CDATA[Hey all,

So here's the deal. For the greater Harbinger soul, the weapon model swap is needed due to some animation constraints that we're working on removing. What that means is for the immediate future we're not going to be offering Harbingers a way to have their blade buffs active and still show their equipped weapon, whatever it might look like.

However, for anyone just using Lightning Blade for the small chance it offers to non-slashing attack to proc some additional damage I'll be adding a buff as a 0 point Harbinger ability that provides that portion of the Lightning Blade buff without the change to your weapon's appearance. I believe the goal is to have that out with next week's hotfix, but I'll let you all know if anything changes on that.]]></description> <author>Kervik</author> <pubDate>Tue, 18 Jun 2013 22:24:30 +0000</pubDate> <guid isPermaLink="false">4317368</guid> </item> <item> <title>Upcoming fixes on PTS</title> <link><![CDATA[http://forums.riftgame.com/game-discussions/classes-telara/warrior-discussion/366767-upcoming-fixes-pts.html#post4317050]]></link> <description><![CDATA[There are several Warrior damage abilities that are not modified by damage mods from talents and buffs. I have fixed all these abilities and reduced all their base damage so that the overall DPS remains approximately similar to Live.

Paragon: 

Way of the Mountain: Fixed a bug where the buff is causing the Warrior to take 5% more damage instead of 5% less damage.

Deadly Parity: Fixed a bug where the damage of Deadly Parity is not increased by damage mods. The additional damage dealt has been adjusted to 1 Physical damage every 12/8/4 Attack Power, from 1 Physical damage every 5/3/1.5 Attack Power.

Riftblade: 

Storm Blade: Fixed a bug where the damage of Storm Blade is not affected by damage mods. Damage has been reduced.

Burning Blood: Fixed a bug where the damage of Burning Blood is not affected by damage mods. Now deals 6% of Attack Power as Fire damage when struck in Melee combat, down from 20%.

Scald: Fixed a bug where the damage of Scald is not affected by damage mods. Now deals 4-12% of Attack Power as Air damage based on Attack Points used, down from 10-30% of Attack Power.

Elemental Touch: Fixed a bug where the damage of Elemental Touch is not affected by damage mods. Now deals an additional 3% of your Attack Power as Air damage, down from 15% of Attack Power.

Paladin: 

Balance of Power: Fixed a bug where the damage of Balance of Power is not affected by damage mods. Now causes attacks that follows a block to deal an additional 20-60% of your Endurance as Life damage, down from 30-100% of Endurance.

Beastmaster: 

Strike to Maim: Fixed a bug where the damage of Strike to Maim is not affected by damage mods. Now causes melee critical hits to deal damage based on 10-50% of your strength or your pet&#8217;s strength over 8s, down from 20-100%.

Champion: 

Take No Prisoners: Now works on all damage finishers, including bleeds.

Void Knight: 

Destructive Forces: Fixed a bug where the damage of Destructive Forces is not affected by damage mods. Reckless Strike and Ragestorm now deals weapon plus 0.6-3% of Attack Power as additional Air damage for each active pact, down from 1-5% of Attack Power. Devouring Blow now deals 0.3-1.5% of your Attack Power for each Attack Power used per Pact as Air damage, down from 0.3-1.66%.]]></description> <author>Ailion</author> <pubDate>Tue, 18 Jun 2013 21:02:42 +0000</pubDate> <guid isPermaLink="false">4317050</guid> </item> <item> <title>NA First Salvarola</title> <link><![CDATA[http://forums.riftgame.com/game-discussions/dungeons-raids/366388-na-first-salvarola-post4314067.html#post4314067]]></link> <description><![CDATA[[QUOTE=wigglywoo;4314058]Also note: The "Healing Mechanic" on the adds on phase 2 is not working as intended so you can use AOE abilities to cleave down the adds. <------------- This is an example of a Game breaking bug but i guess interrupting is serious business.
[/QUOTE]
 
Should have a fix for this soon.]]></description> <author>Halvon</author> <pubDate>Tue, 18 Jun 2013 00:47:40 +0000</pubDate> <guid isPermaLink="false">4314067</guid> </item> <item> <title>Dimension-Chest bug warning</title> <link><![CDATA[http://forums.riftgame.com/game-discussions/dimensions/364447-dimension-chest-bug-warning.html#post4313778]]></link> <description><![CDATA[We have found the bug. In cases where you would have received a duplicate item, the box isn't giving the duplicate to you.

Duplicates are unusual for these boxes, so not everyone is having the issue.

Regardless, [B]please do not open your Dimension Item Mystery Boxes until the next hotfix.[/B]

Thank you for your good reporting, and if you've gotten 5 or fewer items from a Dimension Item Mystery Box, please file a ticket with CS so they can give you your extra item(s).]]></description> <author>Faratha</author> <pubDate>Mon, 17 Jun 2013 23:36:44 +0000</pubDate> <guid isPermaLink="false">4313778</guid> </item> <item> <title>Twisted: Cape Jule artifacts spawning in Seratos.</title> <link><![CDATA[http://forums.riftgame.com/game-discussions/adventures-telara/366205-twisted-cape-jule-artifacts-spawning-seratos.html#post4313006]]></link> <description><![CDATA[I just took a look at the data. The Seratos uncommon artifact spawns are pointing to Cape Jule artifacts as you noted.

I checked in a fix and it should make it's way up to the servers pretty soon.]]></description> <author>LoCarb</author> <pubDate>Mon, 17 Jun 2013 21:35:26 +0000</pubDate> <guid isPermaLink="false">4313006</guid> </item> <item> <title>Queen's Gambit puzzle location and solution *spoiler*</title> <link><![CDATA[http://forums.riftgame.com/game-discussions/adventures-telara/344992-queens-gambit-puzzle-location-solution-spoiler.html#post4312578]]></link> <description><![CDATA[[QUOTE=BMEgal;4311206]The precise method to opening up this puzzle is as follows: 
[LIST=1]
[*]Purchase 8 Noisesome Spores from Ezrael in Seratos (you will need to collect 40 Mutant Spores as currency, which can be gathered in Seratos near Ezrael's location. He is just east from The Hollow). 
[*]Take the Noisesome Spores to Omi <Mistress of Puzzles> in the Tempest Bay Canal (yes, she is underwater), and purchase The Queen's Gambit. It will have some pages missing. 
[*]Complete the artifact set The Queen's Gambit. This will give you an item called The Missing Pages from The Queen's Gambit.
[/LIST]

Obtaining these two items should complete the book, and thereby open up the portal to the puzzle.[/QUOTE]


Um... in the kindest possible way I venture to say that this method is not precise enough. 

You actually have it in the wrong order. All the puzzles in Storm Legion and now the Dendrome work the same way with respect to them being unlocked to attempt. You need to complete the collection and turn it in to one of the collectors in any of the three main cities [B]first[/B], this will give you missing pages of the relevant book. Only then will Omi 'fix' the book for you if you have the right payment. In this case Noisesome Spores. If you know how to get to her Omi's sister Nomi can help you with the first step. :jump:]]></description> <author>Dead Simon</author> <pubDate>Mon, 17 Jun 2013 19:47:04 +0000</pubDate> <guid isPermaLink="false">4312578</guid> </item> <item> <title>Dendrome quest: Borrow the Boar Spear</title> <link><![CDATA[http://forums.riftgame.com/game-discussions/adventures-telara/364890-dendrome-quest-borrow-boar-spear.html#post4312092]]></link> <description><![CDATA[This will be fixed in an upcoming patch. If you can't wait and want to progress you can do so by deleting the book of Ainm from your quest inventory, and then getting it again after you get the spear.

Hugo feels that that particular book is heretical and won't lend you anything if you possess it. I've taken him to a library and sent him to censorship awareness camp. He'll be fine with it soon.]]></description> <author>captaincursor</author> <pubDate>Mon, 17 Jun 2013 17:55:29 +0000</pubDate> <guid isPermaLink="false">4312092</guid> </item> <item> <title>Can some of the dungeon/raid bugs get fixed?</title> <link><![CDATA[http://forums.riftgame.com/game-discussions/dungeons-raids/366122-can-some-dungeon-raid-bugs-get-fixed-post4311939.html#post4311939]]></link> <description><![CDATA[Skipping the base population to get to the first boss is intended, I wanted to give an option to people to bypass some of the Storm Breaker content if it wasn't their cup of tea. Gelidra is also working as designed; yes the randomness can be unfortunate but honestly it isn't stopping anyone from progressing.

I'll see what I can do about the other bugs and if you can give me some details for the 3rd boss exploit in SBP that would be helpful!

Cyzo]]></description> <author>Cyzo</author> <pubDate>Mon, 17 Jun 2013 17:19:08 +0000</pubDate> <guid isPermaLink="false">4311939</guid> </item> <item> <title>Cash Shop is Misleading.</title> <link><![CDATA[http://forums.riftgame.com/general-discussions/general-discussion/364065-cash-shop-misleading-post4303845.html#post4303845]]></link> <description><![CDATA[Thanks to the magic of hotfix^2 these changes should be live.]]></description> <author>Archonix</author> <pubDate>Sat, 15 Jun 2013 00:09:12 +0000</pubDate> <guid isPermaLink="false">4303845</guid> </item> <item> <title>Patron Status</title> <link><![CDATA[http://forums.riftgame.com/general-discussions/general-discussion/364264-patron-status-post4302985.html#post4302985]]></link> <description><![CDATA[[QUOTE=MelloBE;4302897]i applied SL way before those events, so i'm not following here. poeple who got it through the event don't get the 30 days?

anyway, i activated my SL 5-6 months ago, in january 2013.[/QUOTE]
 
When we first launched the Raptr promotion, the codes were not working correctly. Players could stack years of game time by simply applying codes to their account, and current players could use them to add unlimited game time to their accounts. We fixed those issues, but we allowed some players still got to keep 30 days as a thank you for alerting us to the problem. 

If you're a current or former subscriber and received 30 days from Raptr, you fall into that category.]]></description> <author>BrandGuru</author> <pubDate>Fri, 14 Jun 2013 22:34:32 +0000</pubDate> <guid isPermaLink="false">4302985</guid> </item> <item> <title>Quick Question</title> <link><![CDATA[http://forums.riftgame.com/technical-discussions/addon-api-development/364819-quick-question.html#post4302668]]></link> <description><![CDATA[Yes and probably. It's possible that some of the more extensive ports, especially RIFT China, will have modified the abilities to the extent that they got new IDs. Although at that point, arguably, it's no longer the same ability.]]></description> <author>ZorbaTHut</author> <pubDate>Fri, 14 Jun 2013 21:37:35 +0000</pubDate> <guid isPermaLink="false">4302668</guid> </item> <item> <title>RIFT appears to be rather popular at the moment</title> <link><![CDATA[http://forums.riftgame.com/general-discussions/general-discussion/364334-rift-appears-rather-popular-moment.html#post4298623]]></link> <description><![CDATA[Hi, guys! If you don't know me, I'm the engineering development director for Rift.

Sorry about the queues tonight. Things have definitely gotten out of hand. For anyone who couldn't play, I sincerely apologize. If there's anything a game developer hates, it's when people want to play their game, and can't.

There have been some problems which have prevented us from allowing as many players onto each shard as we had planned. We're working on several different changes to fix that problem.

I can promise you that this won't be the new normal for Rift. We want our servers to be full and healthy, and right now... they ain't. 

If you were disappointed by us tonight, don't write us off yet. If you've been here a while you know that we care a metric ****-ton about our players. We're still the same team that's was here at launch, at River of Souls^W Tears, and at Storm Legion. 

Having so many people wanting to play Rift is a good thing, and I promise we're not going to **** it up.

thanks!
/aahz

Edit: man, i didn't realize our forums didn't let me say ****]]></description> <author>Aahz</author> <pubDate>Fri, 14 Jun 2013 03:01:32 +0000</pubDate> <guid isPermaLink="false">4298623</guid> </item> <item> <title>I dont receive Notoriety, even with Vial!</title> <link><![CDATA[http://forums.riftgame.com/general-discussions/general-discussion/363798-i-dont-receive-notoriety-even-vial-post4298073.html#post4298073]]></link> <description><![CDATA[We're looking into this. According to the logs, this appears to happen most often with extremely large, cross-shard groups. If you've seen this happen under other conditions, please let me know. This may be a notoriety-on-kill bug that is being exposed by all the stress, but we're not entirely sure yet.]]></description> <author>MikeD</author> <pubDate>Fri, 14 Jun 2013 01:45:32 +0000</pubDate> <guid isPermaLink="false">4298073</guid> </item> <item> <title>50 Empyreal Slayer Marks for an Expert</title> <link><![CDATA[http://forums.riftgame.com/game-discussions/dungeons-raids/363729-50-empyreal-slayer-marks-expert.html#post4297059]]></link> <description><![CDATA[This is a display bug. It will be fixed shortly. It does award the correct amounts. :jumpclap:]]></description> <author>Josh York</author> <pubDate>Thu, 13 Jun 2013 22:58:50 +0000</pubDate> <guid isPermaLink="false">4297059</guid> </item> <item> <title>Loyalty?</title> <link><![CDATA[http://forums.riftgame.com/general-discussions/public-test-shard/362414-loyalty.html#post4283700]]></link> <description><![CDATA[[QUOTE=Ganrex;4283661]It may change before Live, but for now what I'm seeing is that buying credits is 2 loyalty per credit when purchased, and 2 loyalty per credit when spent. So each credit is worth up to 4 loyalty.[/QUOTE]
 
That is exactly how it is supposed to work, no changes planned before we go live on June 12th.  REX follows this pattern as well - 1250 credits and 2500 loyalty when used, and additional 2500 loyalty as you spend the credits.  In addition, Patron time gives 7000 loyalty per 30 days.]]></description> <author>Pithos</author> <pubDate>Sun, 09 Jun 2013 23:33:42 +0000</pubDate> <guid isPermaLink="false">4283700</guid> </item> <item> <title>Rift Kansas get-together PART TWO! :-O</title> <link><![CDATA[http://forums.riftgame.com/general-discussions/general-discussion/358081-rift-kansas-get-together-part-two-o-post4280413.html#post4280413]]></link> <description><![CDATA[Come to Cali next time and have real sushi/sashimi!]]></description> <author>Kerilar</author> <pubDate>Fri, 07 Jun 2013 22:25:58 +0000</pubDate> <guid isPermaLink="false">4280413</guid> </item> <item> <title>New Chronicle flags you PvP</title> <link><![CDATA[http://forums.riftgame.com/general-discussions/public-test-shard/362044-new-chronicle-flags-you-pvp.html#post4280395]]></link> <description><![CDATA[Thanks for identifying this problem and for everyone's feedback in other threads. We're currently looking at a code fix for the issue, but failing that, we may rename the instance to Chronicle/Warfront: Queen's Gambit.]]></description> <author>krug</author> <pubDate>Fri, 07 Jun 2013 22:15:10 +0000</pubDate> <guid isPermaLink="false">4280395</guid> </item> </channel> </rss>
